Effect
Def 25
Special Effect
Max HP +500
Upgrade I
Def +4, Max HP +125
Upgrade II
Def +5, Max HP +125
Upgrade III
Def +6, Max HP +150
Upgrade IV
Max HP +100, Max HP +5%
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Effect
Def 25
Special Effect
Max HP +500
Upgrade I
Def +4, Max HP +125
Upgrade II
Def +5, Max HP +125
Upgrade III
Def +6, Max HP +150
Upgrade IV
Max HP +100, Max HP +5%
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Effect
Def 31
Special Effect
Ignore Def +15%
Upgrade I
Def +12, Max HP +200
Upgrade II
Def +12, Max HP +200
Upgrade III
Def +13, Max HP +200
Upgrade IV
STR +4, Max HP +200; When Refine +8, each 1% Ignore Def can be converted into 0.5 Atk; When Refine +12, Atk +3%
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Effect
Def 31
Special Effect
Ignore Def +15%
Upgrade I
Def +12, Max HP +200
Upgrade II
Def +12, Max HP +200
Upgrade III
Def +13, Max HP +200
Upgrade IV
STR +4, Max HP +200; When Refine +8, each 1% Ignore Def can be converted into 0.5 Atk; When Refine +12, Atk +3%
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Effect
Def 90
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Effect
Def 90
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Effect
Def 25
Special Effect
Flee +15
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5% Upgrade I
Def +15, STR +2
Upgrade II
STR +3, Attack Spd +2%
Upgrade III
Attack Spd +3%, Max HP +100
Upgrade IV
Max HP +150
Upgrade V
Def +9, Max HP +150
Upgrade VI
Def +9, Max HP +150
Upgrade VII
Def +10, Max HP +250
Upgrade VIII
When Refinement is +5, Attack Spd +5%; When Refinement is +10, AGI +5,Attack Spd + 5%
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Effect
Def 25
Special Effect
Flee +15
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5% Upgrade I
Def +15, STR +2
Upgrade II
STR +3, Attack Spd +2%
Upgrade III
Attack Spd +3%, Max HP +100
Upgrade IV
Max HP +150
Upgrade V
Def +9, Max HP +150
Upgrade VI
Def +9, Max HP +150
Upgrade VII
Def +10, Max HP +250
Upgrade VIII
When Refinement is +5, Attack Spd +5%; When Refinement is +10, AGI +5,Attack Spd + 5%
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Effect
Def 28
Special Effect
Str +2 Max HP +100
Upgrade I
Def +14, Max HP +200
Upgrade II
Def +14, Max HP +200
Upgrade III
Max HP +500
Upgrade IV
STR +6. When Refining is +5, DEF +2% and Magic DEF +2%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +5% and Magic DEF +5%
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Effect
Def 28
Special Effect
Str +2 Max HP +100
Upgrade I
Def +14, Max HP +200
Upgrade II
Def +14, Max HP +200
Upgrade III
Max HP +500
Upgrade IV
STR +6. When Refining is +5, DEF +2% and Magic DEF +2%. When Refining is +10, DEF +3% and Magic DEF +3%. When Refining is +15, DEF +5% and Magic DEF +5%
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Effect
Def 13
Special Effect
Flee +5
Upgrade I
Def +9
Upgrade II
LUK +2
Upgrade III
Flee +5
Upgrade IV
LUK +2
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Effect
Def 13
Special Effect
Flee +5
Upgrade I
Def +9
Upgrade II
LUK +2
Upgrade III
Flee +5
Upgrade IV
LUK +2
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Effect
Def 22
Special Effect
When equipped by wizards, Archers, Acolytes, Flee +35 When Refining +10, Flee +10
When equipped on Swordsman, Merchant and Thief, Dmg Reflection +5% When Refine +10, Dmg Reflection is +15% Upgrade I
Def +11, Max HP +200
Upgrade II
Def +11, Max HP +200
Upgrade III
Def +12, Max HP +200
Upgrade IV
Def +12, Max HP +200
Upgrade V
Max SP +200, Max HP +200
Upgrade VI
All Abilities +1; After Refining reaches +5, each extra Refining +1, Max HP +1% (Max of 10%)
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Effect
Def 25
Special Effect
Neutral Dmg Taken -9%
Upgrade I
Def +10, Max HP +200
Upgrade II
Def +11, Max HP +200
Upgrade III
Def +11, Max HP +200
Upgrade IV
Def +11, Max HP +200
Upgrade V
Max HP +200; Hp Regen +10%
Upgrade VI
VIT +4, SP Regen +10%, Neutral Dmg received -6%
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Effect
Def 25
Special Effect
Neutral Dmg Taken -9%
Upgrade I
Def +10, Max HP +200
Upgrade II
Def +11, Max HP +200
Upgrade III
Def +11, Max HP +200
Upgrade IV
Def +11, Max HP +200
Upgrade V
Max HP +200; Hp Regen +10%
Upgrade VI
VIT +4, SP Regen +10%, Neutral Dmg received -6%
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Effect
Def 25
Special Effect
VIT +5 Ranged Dmg Taken Reduction +15%
Upgrade I
Def +7, Max HP +100
Upgrade II
Def +8, Max HP +100
Upgrade III
Max HP +150, VIT +3
Upgrade IV
Max HP +250. When Refining is +10, ranged DMG Reduction +5%. When Refining is +15, ranged DMG Reduction +5%
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Effect
Def 25
Special Effect
VIT +5 Ranged Dmg Taken Reduction +15%
Upgrade I
Def +7, Max HP +100
Upgrade II
Def +8, Max HP +100
Upgrade III
Max HP +150, VIT +3
Upgrade IV
Max HP +250. When Refining is +10, ranged DMG Reduction +5%. When Refining is +15, ranged DMG Reduction +5%
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Effect
Def 6
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Effect
Def 6
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Effect
Def 22
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Effect
Def 22
Special Effect
VIT +2
Reduction of Ranged Dmg +10% Upgrade I
VIT +1, Def +3
Upgrade II
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade III
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade IV
Reduction of Ranged Dmg +3%
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Effect
Def 22
Special Effect
VIT +2
Reduction of Ranged Dmg +10% Upgrade I
VIT +1, Def +3
Upgrade II
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade III
VIT +1, Reduction of Rangedd Dmg +1%
Upgrade IV
Reduction of Ranged Dmg +3%
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Effect
Def 90
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Effect
Def 90
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Effect
Def 19
Special Effect
M.Def +40
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack |
Effect
Def 25
Special Effect
Neutral Dmg Taken -15% Max HP +100
[Magic Staunch Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5% Upgrade I
Def +5, Max HP +75
Upgrade II
Def +5, Max HP +75
Upgrade III
Def +5, Max HP +100
Upgrade IV
Max HP +150. When Refining is +10, Neutral DMG received -10%
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Effect
Def 25
Special Effect
Neutral Dmg Taken -15% Max HP +100
[Magic Staunch Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5% Upgrade I
Def +5, Max HP +75
Upgrade II
Def +5, Max HP +75
Upgrade III
Def +5, Max HP +100
Upgrade IV
Max HP +150. When Refining is +10, Neutral DMG received -10%
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Effect
Def 28
Special Effect
Def +10
Upgrade I
Def +10
Upgrade II
Def +25
Upgrade III
Def +45
Upgrade IV
The SP cost of [Endure] is reduced by 50%
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Effect
Def 28
Special Effect
Def +10
Upgrade I
Def +10
Upgrade II
Def +25
Upgrade III
Def +45
Upgrade IV
The SP cost of [Endure] is reduced by 50%
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Effect
Def 60
Special Effect
All Attributes +2 Max HP +1000 Def +5%,M.Def +5%
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Effect
Def 60
Special Effect
All Attributes +2 Max HP +1000 Def +5%,M.Def +5%
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Effect
Def 90
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Effect
Def 90
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Effect
Def 90
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Effect
Def 90
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Effect
Def 22
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Effect
Def 56
Special Effect
INT +2 Max HP +500 Attack Spd +5% When Refine is +5, CT Variable -3%; When Refine is +10, Ignore M.Def +5%
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Effect
Def 56
Special Effect
INT +2 Max HP +500 Attack Spd +5% When Refine is +5, CT Variable -3%; When Refine is +10, Ignore M.Def +5%
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Effect
Def 19
Special Effect
M.Def +40
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack Upgrade I
Def +5, Max HP +100
Upgrade II
Def +7, Max HP +100
Upgrade III
Def +7, Max HP +150
Upgrade IV
Max HP +250
Upgrade V
For each Refining point earned, you have a chance of obtaining the Magic DMG Reduction +1% and DMG Reduction -1% effect when under attack
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Effect
Def 19
Special Effect
M.Def +40
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack Upgrade I
Def +5, Max HP +100
Upgrade II
Def +7, Max HP +100
Upgrade III
Def +7, Max HP +150
Upgrade IV
Max HP +250
Upgrade V
For each Refining point earned, you have a chance of obtaining the Magic DMG Reduction +1% and DMG Reduction -1% effect when under attack
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Effect
Def 19
Special Effect
Def +80
SP cost of [Endure] -50% Upgrade I
Def +14, M.Def +10
Upgrade II
Def +20, M.Def +10
Upgrade III
M.Def +10, Max HP +200
Upgrade IV
When being attacked, has a 10% chance to release Lv.1 [Endure] automatically. If you have learned Endure, release [Endure] of the same level.
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Effect
Def 19
Special Effect
Def +80
SP cost of [Endure] -50% Upgrade I
Def +14, M.Def +10
Upgrade II
Def +20, M.Def +10
Upgrade III
M.Def +10, Max HP +200
Upgrade IV
When being attacked, has a 10% chance to release Lv.1 [Endure] automatically. If you have learned Endure, release [Endure] of the same level.
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Effect
Def 45
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Effect
Def 33
Special Effect
VIT +2 For Refining +10, Max HP +5%
Upgrade I
Def +11, Max HP +200
Upgrade II
Def +12,Max HP +200,Vit +2
Upgrade III
Def +12,Max HP +200,Vit +2
Upgrade IV
Max HP +400, INT +2, VIT +2; Vanilmirth’s [Caprice] Skill Dmg +15%
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Effect
Def 33
Special Effect
VIT +2 For Refining +10, Max HP +5%
Upgrade I
Def +11, Max HP +200
Upgrade II
Def +12,Max HP +200,Vit +2
Upgrade III
Def +12,Max HP +200,Vit +2
Upgrade IV
Max HP +400, INT +2, VIT +2; Vanilmirth’s [Caprice] Skill Dmg +15%
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Effect
Def 16
Special Effect
M.Def +10
Upgrade I
Def +3, M.Def +5
Upgrade II
M.Def +10
Upgrade III
M.Def +15
Upgrade IV
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack
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Effect
Def 16
Special Effect
M.Def +10
Upgrade I
Def +3, M.Def +5
Upgrade II
M.Def +10
Upgrade III
M.Def +15
Upgrade IV
With a chance of increasing Magic Reduction by 50% but lowering DMG Reduction by 50% for 10 seconds when under attack
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Effect
Def 28
Special Effect
When attacking enemy, ignore the target's 25% M.Def
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Effect
Def 28
Special Effect
When attacking enemy, ignore the target's 25% M.Def
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Effect
Def 28
Special Effect
Crit.Res. +20
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Effect
Def 28
Special Effect
Crit.Res. +20
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Effect
Def 25
Special Effect
Damage reduction of undead/demon race +20% Damage reduction of other -20%
Upgrade I
Def +10, Max HP +200, M.Def +10
Upgrade II
Def +11, Max HP +200, M.Def +10
Upgrade III
Def +11, Max HP +200, M.Def +10
Upgrade IV
Def +11, Max HP +200, M.Def +10; For each Refining +1, Dmg from other races reduced by +2%
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Effect
Def 25
Special Effect
Damage reduction of undead/demon race +20% Damage reduction of other -20%
Upgrade I
Def +10, Max HP +200, M.Def +10
Upgrade II
Def +11, Max HP +200, M.Def +10
Upgrade III
Def +11, Max HP +200, M.Def +10
Upgrade IV
Def +11, Max HP +200, M.Def +10; For each Refining +1, Dmg from other races reduced by +2%
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Effect
Def 22
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Effect
Def 22
Special Effect
Neutral Dmg Taken -10%
Upgrade I
Neutral Dmg Taken -1%, Def +3
Upgrade II
Neutral Dmg Taken -1%, Max HP +50
Upgrade III
Neutral Dmg Taken -1%, Max HP +50
Upgrade IV
Neutral Dmg Taken -2%
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Effect
Def 22
Special Effect
Neutral Dmg Taken -10%
Upgrade I
Neutral Dmg Taken -1%, Def +3
Upgrade II
Neutral Dmg Taken -1%, Max HP +50
Upgrade III
Neutral Dmg Taken -1%, Max HP +50
Upgrade IV
Neutral Dmg Taken -2%
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Effect
Def 16
Special Effect
Max HP +75
Upgrade I
Def +9
Upgrade II
Max HP +100
Upgrade III
Max HP +150
Upgrade IV
Max HP +175
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Effect
Def 16
Special Effect
Max HP +75
Upgrade I
Def +9
Upgrade II
Max HP +100
Upgrade III
Max HP +150
Upgrade IV
Max HP +175
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Effect
Def 90
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Effect
Def 90
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Effect
Def 22
Special Effect
Flee +10 Luk +4
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP [Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP [Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10% Upgrade I
Def +16, Flee +5
Upgrade II
Flee +10, LUK +4
Upgrade III
Flee +10, Max HP +100
Upgrade IV
Max HP +300
Upgrade V
Def +18
Upgrade VI
Max HP +400, LUK +2
Upgrade VII
Atk +1%, Every 10 Flee grants 1 Atk
Upgrade VIII
Atk +1%; +2% Crit.Dmg for each refining level gained after refining +10 (up to 10%)
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Effect
Def 22
Special Effect
Flee +10 Luk +4
[Panties VI] + [Shirt IV]: Agility +5. Every Fleewill provide 5 max HP [Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP [Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10% Upgrade I
Def +16, Flee +5
Upgrade II
Flee +10, LUK +4
Upgrade III
Flee +10, Max HP +100
Upgrade IV
Max HP +300
Upgrade V
Def +18
Upgrade VI
Max HP +400, LUK +2
Upgrade VII
Atk +1%, Every 10 Flee grants 1 Atk
Upgrade VIII
Atk +1%; +2% Crit.Dmg for each refining level gained after refining +10 (up to 10%)
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Effect
Def 90
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Effect
Def 90
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Effect
Def 90
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Effect
Def 90
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Effect
Def 12
Special Effect
Max HP +100 Increase M.Def by BaseLv×0.5
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Effect
Def 25
Special Effect
When Katar is equipped, Crit.Dmg +7%
[Loki's Nail IX] + [Windrunner Cape]: +5% [Cross Ripper Slasher] damage Upgrade I
Def +10, AGI +1, Max HP +100
Upgrade II
Def +10, AGI +1, Max HP +150
Upgrade III
Def +11, AGI +2, Max HP +150
Upgrade IV
When using Katar type weapons: Phy. Dmg +2%; when refining +5, [Cross Ripper Slasher] damage +1% for each refining level (up to 10%)
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Effect
Def 25
Special Effect
When Katar is equipped, Crit.Dmg +7%
[Loki's Nail IX] + [Windrunner Cape]: +5% [Cross Ripper Slasher] damage Upgrade I
Def +10, AGI +1, Max HP +100
Upgrade II
Def +10, AGI +1, Max HP +150
Upgrade III
Def +11, AGI +2, Max HP +150
Upgrade IV
When using Katar type weapons: Phy. Dmg +2%; when refining +5, [Cross Ripper Slasher] damage +1% for each refining level (up to 10%)
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