footgears


Items

Advanced Sack Teddy Shoes [Footgears]
Imitation of Sack Teddy's feet. Cute but powerful, the boots allow the wearer to enjoy the Move Spd of Sack Teddy.

Effect
Def 35

Special Effect
Move Spd +9% Agi +6 Max HP +500
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP
[Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10%

Upgrade I
Def +12, Move Spd ​​ +3%
Upgrade II
Def +13, AGI +2
Upgrade III
Max HP +250, AGI +2
Upgrade IV
Max HP +250; when STR or DEX reaches 225, +3% Atk; when refining +12 and Agi reaches 150, +5% Crit.Dmg

Advanced Sack Teddy Shoes [1] [Footgears]
Imitation of Sack Teddy's feet. Cute but powerful, the boots allow the wearer to enjoy the Move Spd of Sack Teddy.

Effect
Def 35

Special Effect
Move Spd +9% Agi +6 Max HP +500
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%
[Flamberge X] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: +3% Atk, +3% Crit.Dmg, +5% Atk SPD, +10% Max HP
[Furious Soldier] + [Advanced Sack Teddy Shoes IV] + [Undershirt VIII] + [Beast Heart VIII]: Atk +3%,Crit. Dmg +3%,ASPD +5%,Max HP +10%

Upgrade I
Def +12, Move Spd ​​ +3%
Upgrade II
Def +13, AGI +2
Upgrade III
Max HP +250, AGI +2
Upgrade IV
Max HP +250; when STR or DEX reaches 225, +3% Atk; when refining +12 and Agi reaches 150, +5% Crit.Dmg

Adventurer Shoes [Footgears]
Boots specially made for adventurer .

Effect
Def 19

Adventurer Shoes[1] [Footgears]
Boots specially made for adventurer .

Effect
Def 19

Angel's Reincarnation [1] [Footgears]
The sandals of angel in charge of super novices, with these sandals, wearer has the power to jump high.

Effect
Def 90

Angel's Reincarnation [2] [Footgears]
The sandals of angel in charge of super novices, with these sandals, wearer has the power to jump high.

Effect
Def 90

Army Boots [Footgears]
After many wars, the design was revised and finalized. A pair of boots that attaches importance to actual combat.

Effect
Def 22

Army Boots [1] [Footgears]
After many wars, the design was revised and finalized. A pair of boots that attaches importance to actual combat.

Effect
Def 22

Baptized Shoes [Footgears]
These boots have been baptized by senior priests. Although they appear to be bulky, They are actually very light and hold blessings from the gods.

Effect
Def 30

Baptized Shoes [1] [Footgears]
These boots have been baptized by senior priests. Although they appear to be bulky, They are actually very light and hold blessings from the gods.

Effect
Def 30

Battle Boots[1] [Footgears]
Although they looks no different from other boots, They are only fie the marksman.

Effect
Def 22

Black Leather Boots[1] [Footgears]
Sturdy boots made of thin leather. Putting it on enable you to run fast.

Effect
Def 22

Boots of Judgment [Footgears]
In order to hunt down devils, the judgment must go to many places, sometimes even the alien world, so these boots are with special magic blessings

Effect
Def 48

Special Effect
Move Spd +8% Max HP +1000 +1% Holy Dmg for each refining level gained after reaching refining +10 (up to 5%) +50% [Adoramus] multiplier upon reaching refining +10; +100% [Adoramus] multiplier upon reaching refining +15

Boots of Judgment [1] [Footgears]
In order to hunt down devils, the judgment must go to many places, sometimes even the alien world, so these boots are with special magic blessings

Effect
Def 48

Special Effect
Move Spd +8% Max HP +1000 +1% Holy Dmg for each refining level gained after reaching refining +10 (up to 5%) +50% [Adoramus] multiplier upon reaching refining +10; +100% [Adoramus] multiplier upon reaching refining +15

Boots of Mana Storm[1] [Footgears]
The name is impressive, but in reality it's just the self-indulgence of those Geffen Mage. Did you really think that wearing them could set off a mana storm? Reyen wears the slippers of the Grandma Wolf better than you.

Effect
Def 64

Special Effect
Speed +8% M.Atk +2% INT +4
[Staff of Mana Storm II] + [Shoes of Mana Storm]: M.Atk +5%, when Staff of Mana Storm is +10, M.Atk +10%

Boots of the Dead [Footgears]
Souls don't have feet? Who says that? The soul boots on their feet are the best proof of that!

Effect
Def 48

Boots of the Dead[1] [Footgears]
Souls don't have feet? Who says that? The soul boots on their feet are the best proof of that!

Effect
Def 48

Bunny Slipper [Footgears]
I feel like I like a rabbit after I put it on.

Effect
Def 22

Special Effect
Move Spd +8% SP Regen +3 SP Regen +15%
[Life Magic Book IV] +[Bunny Slipper]: Cooldown of all skills shortens by 5%

Upgrade I
Def +7
Upgrade II
Def +7, Move Spd +2%
Upgrade III
Def +8, Move Spd +2%
Upgrade IV
SP Regeneration +5. When Refining is +10, SP Regeneration +5%. When Refining is +15, SP Regeneration +5%

Bunny Slipper [1] [Footgears]
I feel like I like a rabbit after I put it on.

Effect
Def 22

Special Effect
Move Spd +8% SP Regen +3 SP Regen +15%
[Life Magic Book IV] +[Bunny Slipper]: Cooldown of all skills shortens by 5%

Upgrade I
Def +7
Upgrade II
Def +7, Move Spd +2%
Upgrade III
Def +8, Move Spd +2%
Upgrade IV
SP Regeneration +5. When Refining is +10, SP Regeneration +5%. When Refining is +15, SP Regeneration +5%

Effect
Def 35

Special Effect
Move Spd +9% Agi +6 Max HP +500
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%

Effect
Def 35

Special Effect
Move Spd +9% Agi +6 Max HP +500
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%

Climber [Footgears]
I'll climb up inch by inch. One day I'll reach the top of Yggdrasil. What views will I have from up there?

Effect
Def 12

Special Effect
Max SP +50 Move Spd +4% Increase Max HP by BaseLv×3

Crystal Pumps [Footgears]
The boots made from rare crystals, Exquisite and mysterious. The user will show extraordinary elegance.

Effect
Def 22

Special Effect
INT +5 M.Atk +3%
[Cat's Blessing VI] + [Crystal Pumps]: Fire/Water/Earth/Wind/Element atk +7%
[Wizardry Staff VIII] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: -5% CT Variable, +3% M.Dmg, +3% Ignore MDef
[Wizard’s Power] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: CT Variable -5%, M.Dmg +3%, Ignore M.Def +3%

Upgrade I
Def +12, Move Spd ​​ +2%
Upgrade II
Def +13, Move Spd ​​ +3%
Upgrade III
Def +13, Move Spd ​​ +3%
Upgrade IV
INT +3; when refining +12, M.Atk +2%

Crystal Pumps [1] [Footgears]
The boots made from rare crystals, Exquisite and mysterious. The user will show extraordinary elegance.

Effect
Def 22

Special Effect
INT +5 M.Atk +3%
[Cat's Blessing VI] + [Crystal Pumps]: Fire/Water/Earth/Wind/Element atk +7%
[Wizardry Staff VIII] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: -5% CT Variable, +3% M.Dmg, +3% Ignore MDef
[Wizard’s Power] + [Robe of Cast VIII] + [Eye of Dullahan VIII] + [Crystal Pumps IV]: CT Variable -5%, M.Dmg +3%, Ignore M.Def +3%

Upgrade I
Def +12, Move Spd ​​ +2%
Upgrade II
Def +13, Move Spd ​​ +3%
Upgrade III
Def +13, Move Spd ​​ +3%
Upgrade IV
INT +3; when refining +12, M.Atk +2%

Dance Shoes [Footgears]
“Da da da” she spins and raises her toes, showing a pale smile. Dancers must focus on dancing for a lifetime.

Effect
Def 60

Special Effect
Speed +12% DEX +4
When Refining is +5 and using Performing skills, DMG received -5%. When Refining is +10 and using Performing skills, DMG received -5%

Dancing Shoes[1] [Footgears]
“Da da da” she spins and raises her toes, showing a pale smile. Dancers must focus on dancing for a lifetime.

Effect
Def 60

Special Effect
Speed +12% DEX +4
When Refining is +5 and using Performing skills, DMG received -5%. When Refining is +10 and using Performing skills, DMG received -5%

Deathcat Boots [Footgears]
Ordinary rainboots also can turn into magic equipment after being forged by Great Sage, Deathcat.

Effect
Def 45

Special Effect
Def +20
When equipped by wizards, Archers, Priests, Max HP +(Base Lv×8)
When equipped by swordsmen, Merchants, Thieves, Max SP + (Job Lv x5)

Deathcat Boots [1] [Footgears]
Ordinary rainshoes, with amazing power after being forged by Deathcat.

Effect
Def 45

Special Effect
Def +20
When equipped by wizards, Archers, Priests, Max HP +(Base Lv×8)
When equipped by swordsmen, Merchants, Thieves, Max SP + (Job Lv x5)

Deathcat Shoes [Footgears]
Imitation of mercenary's clothes in Deathcat's time. Though as an imitation, the boots are exquisitely Crafted.

Effect
Def 13

Special Effect
When equipped by wizards, Archers, Priests, Max HP +(Base Lv×5)
When equipped by swordsmen, Merchants, Thieves, Max SP + (Job Lv x2)

Upgrade I
Def +10
Upgrade II
Def +18
Upgrade III
Def +24
Upgrade IV
When the Mages, Archers or Priests equip it, Increases max HP by Base level x8. When the Swordsmen, Merchants or Thieves equipped it, Increases max SP by Job level ×5.

Deathcat Shoes [1] [Footgears]
Imitation of mercenary's clothes in Deathcat's time. Though as an imitation, the boots are exquisitely Crafted.

Effect
Def 13

Special Effect
When equipped by wizards, Archers, Priests, Max HP +(Base Lv×5)
When equipped by swordsmen, Merchants, Thieves, Max SP + (Job Lv x2)

Upgrade I
Def +10
Upgrade II
Def +18
Upgrade III
Def +24
Upgrade IV
When the Mages, Archers or Priests equip it, Increases max HP by Base level x8. When the Swordsmen, Merchants or Thieves equipped it, Increases max SP by Job level ×5.

Diabolus Boots [1] [Footgears]
Mysterious boots that automatically adjust according to the size of the user's feet, like a living creature.

Effect
Def 90

Diabolus Boots [2] [Footgears]
Mysterious boots that automatically adjust according to the size of the user's feet, like a living creature.

Effect
Def 90

Duff's Shoes [Footgears]
The boots used by Dover, the forger, a very strong prop.

Eden Team Boots [Footgears]
Boots issued to members of Eden team. Designed for adventurers, the boots are useful for easing fatigue.

Effect
Def 3

Eden Team Boots [1] [Footgears]
Boots issued to members of Eden team. Designed for adventurers, the boots are useful for easing fatigue.

Effect
Def 3

Eden Team Shoes [1] [Footgears]
Necessary boots for Eden teams, They can well protect user's ankle.

Effect
Def 90

Eden Team Shoes [2] [Footgears]
Necessary boots for Eden teams, They can well protect user's ankle.

Effect
Def 90

Enchanted Shoes [Footgears]
Magic runes on the boots store secondary spells that enhance the wearer's ability. Made by apprentice, it is much cheaper than the general magic items.

Effect
Def 28

Enchanted Shoes [1] [Footgears]
Magic runes on the boots store secondary spells that enhance the wearer's ability. Made by apprentice, it is much cheaper than the general magic items.

Effect
Def 28

Fricco's Shoes [1] [Footgears]
Phee, son of Mulder, attached earth blessing to these boots. Phee's blessing seems to relieve the pain.

Effect
Def 67

Fricco's Shoes [2] [Footgears]
Phee, son of Mulder, attached earth blessing to these boots. Phee's blessing seems to relieve the pain.

Effect
Def 67

Glass Boots [Footgears]
Shoes made of glass, for aesthetic use only.

Effect
Def 16

Glass Boots [1] [Footgears]
Shoes made of glass, for aesthetic use only.

Effect
Def 16

Glass Shoes [1] [Footgears]
Shoes made of glass, for aesthetic use only.

Effect
Def 90

Glass Shoes [2] [Footgears]
Shoes made of glass, for aesthetic use only.

Effect
Def 90

Goibne's Greaves [Footgears]
The boots made by Goibne to bet against his rival, Duff.

Effect
Def 25

Special Effect
M.Def +35 SP Regen +5

Goibne's Greaves [1] [Footgears]
The boots made by Goibne to bet against his rival, Duff.

Effect
Def 25

Special Effect
M.Def +35 SP Regen +5

Greaves [Footgears]
Made of steel, the boots focus on defense but not usability or comfort.

Effect
Def 45

Special Effect
Move Spd +8% Def +12 HP Regen +5
Green Steel Pike IV + Greaves VII + Stone Buckler IV: Ignores 5% Def, +5% Atk
[Saintly Glaive] + [Greaves VIII] + [Stone Buckler IV]: Ignore Def +5%,Atk +5%

Upgrade I
Def +14, Move Spd +2%
Upgrade II
Def +14, HP Regen +2
Upgrade III
Def +14, HP Regen +3
Upgrade IV
When using Spears or Axe, Str +5
Upgrade V
Def +15, Move Spd ​​ +2%
Upgrade VI
Max HP +400, HP Regen +10
Upgrade VII
When using Spears or Axe, Str +5
Upgrade VIII
When Refining is +10 and a spear- or axe-type weapon is being used, Max HP +3%. When Refining is +15 and a spear- or axe type weapon is being used, ATK +3% and Max HP +2%

Greaves [1] [Footgears]
Made of steel, the boots focus on defense but not usability or comfort.

Effect
Def 45

Special Effect
Move Spd +8% Def +12 HP Regen +5
Green Steel Pike IV + Greaves VII + Stone Buckler IV: Ignores 5% Def, +5% Atk
[Saintly Glaive] + [Greaves VIII] + [Stone Buckler IV]: Ignore Def +5%,Atk +5%

Upgrade I
Def +14, Move Spd +2%
Upgrade II
Def +14, HP Regen +2
Upgrade III
Def +14, HP Regen +3
Upgrade IV
When using Spears or Axe, Str +5
Upgrade V
Def +15, Move Spd ​​ +2%
Upgrade VI
Max HP +400, HP Regen +10
Upgrade VII
When using Spears or Axe, Str +5
Upgrade VIII
When Refining is +10 and a spear- or axe-type weapon is being used, Max HP +3%. When Refining is +15 and a spear- or axe type weapon is being used, ATK +3% and Max HP +2%

High Fashion Sandals [Footgears]
High Fashion Sandals with gold thread and precious stones for special treatment, simple and beautiful.

Effect
Def 22

Special Effect
Speed +10% M.Def +10 Magic Reduc. +8% Max HP +200
[Magic Staunch Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5%

Upgrade I
Def +7, M.Def +4
Upgrade II
Def +8, M.Def +6
Upgrade III
Def +9, Max HP +100
Upgrade IV
Def +9, Max HP +200

High Fashion Sandals [1] [Footgears]
High Fashion Sandals with gold thread and precious stones for special treatment, simple and beautiful.

Effect
Def 22

Special Effect
Speed +10% M.Def +10 Magic Reduc. +8% Max HP +200
[Magic Staunch Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5%

Upgrade I
Def +7, M.Def +4
Upgrade II
Def +8, M.Def +6
Upgrade III
Def +9, Max HP +100
Upgrade IV
Def +9, Max HP +200

High Heels [Footgears]
Leather shoes, the front part protrudes as sharp as a knife in front.

Effect
Def 19

Special Effect
Move Spd +5% M.Def +10

Upgrade I
Def +3, Max HP +50
Upgrade II
Max HP +50, Move Spd +2%
Upgrade III
Max HP +100, Move Spd +3%
Upgrade IV
Magic DMG Reduction +8%

High Heels [1] [Footgears]
Leather shoes, the front part protrudes as sharp as a knife in front.

Effect
Def 19

Special Effect
Move Spd +5% M.Def +10

Upgrade I
Def +3, Max HP +50
Upgrade II
Max HP +50, Move Spd +2%
Upgrade III
Max HP +100, Move Spd +3%
Upgrade IV
Magic DMG Reduction +8%

Light Saint Shoes [Footgears]
The whitesmith of hymn church, Andrew, Known as "Light Saint", Designed this costume for brave warriors. With excellent defensive force, it had no name at the beginning but all warriors love it very much, so they named it by Andrew - "Light Saint". This is the boots of "Light Saint" suit. Blessed by

Effect
Def 19

Special Effect
Move SPD +5% Healing Boost +20%

Light Saint Shoes [1] [Footgears]
The whitesmith of hymn church, Andrew, Known as "Light Saint", Designed this costume for brave warriors. With excellent defensive force, it had no name at the beginning but all warriors love it very much, so they named it by Andrew - "Light Saint". This is the boots of "Light Saint" suit. Blessed by

Effect
Def 12

Special Effect
Max SP +50 Move Spd +4% Increase Max HP by BaseLv×3

Light Shoes [Footgears]
Light and comfortable shoes, not suitable for long-distance walk or strenuous exercise.

Effect
Def 13

Light Shoes [1] [Footgears]
Light and comfortable shoes, not suitable for long-distance walk or strenuous exercise.

Effect
Def 13

Mercenary Shoes [Footgears]
Multi-purpose boots for mercenaries, adapting to a variety of complex conditions.

Effect
Def 25

Mercenary Shoes [1] [Footgears]
Multi-purpose boots for mercenaries, adapting to a variety of complex conditions.

Effect
Def 25

Moccasin [Footgears]
The boots that hunters in the forest like to wear.

Effect
Def 12

Moccasin [1] [Footgears]
The boots that hunters in the forest like to wear.

Effect
Def 12

Momo Shoes [Footgears]
Magic rock powder and special gels are mixed to form such boots. Strong but lightweight.

Effect
Def 22

Special Effect
Move Spd +5% Max HP +75 Max SP +75

Upgrade I
Def +12, Move Spd ​​ +2%
Upgrade II
Def +13, Move Spd ​​ +3%
Upgrade III
Def +13, Max HP +125
Upgrade IV
Max HP +300, Max SP +125; when refining +10, Max SP +3% and Max Hp +2%; when refining +15, Max HP +3% and Max SP +3%

Momo Shoes [1] [Footgears]
Magic rock powder and special gels are mixed to form such boots. Strong but lightweight.

Effect
Def 22

Special Effect
Move Spd +5% Max HP +75 Max SP +75

Upgrade I
Def +12, Move Spd ​​ +2%
Upgrade II
Def +13, Move Spd ​​ +3%
Upgrade III
Def +13, Max HP +125
Upgrade IV
Max HP +300, Max SP +125; when refining +10, Max SP +3% and Max Hp +2%; when refining +15, Max HP +3% and Max SP +3%

Rescuer Shoes [Footgears]
These boots have been baptized by senior priests. Although they appear to be bulky, They are actually very light and hold blessings from the gods.

Effect
Def 22

Special Effect
Move Spd +5% VIT +4 Effects of [HP Potion Cast] and [MP Potion Cast] +20%

Upgrade I
Def +7, Dex +2
Upgrade II
Def +7, Dex +2
Upgrade III
Def +8, VIT +4
Upgrade IV
Effects of [HP Potion Cast] and [MP Potion Cast] +20%

Rescuer Shoes [1] [Footgears]
These boots have been baptized by senior priests. Although they appear to be bulky, They are actually very light and hold blessings from the gods.

Effect
Def 22

Special Effect
Move Spd +5% VIT +4 Effects of [HP Potion Cast] and [MP Potion Cast] +20%

Upgrade I
Def +7, Dex +2
Upgrade II
Def +7, Dex +2
Upgrade III
Def +8, VIT +4
Upgrade IV
Effects of [HP Potion Cast] and [MP Potion Cast] +20%

Rune Boots [Footgears]
With bronzed light and carved with sacred spell, the boots have great defensive power.

Effect
Def 28

Special Effect
Move Spd +10% Healing Received +30% Atk +3% M.Atk +3%

Rune Boots [1] [Footgears]
With bronzed light and carved with sacred spell, the boots have great defensive power.

Effect
Def 28

Special Effect
Move Spd +10% Healing Received +30% Atk +3% M.Atk +3%

Rune Shoes [Footgears]
One of the first modern boots made by wizards who studied ancient runes. The boost are inlaid with magic runes.

Effect
Def 19

Special Effect
Move SPD +5% Healing Boost +20%

Upgrade I
Def +9, Move Spd +2%
Upgrade II
Moving SPD +3% and Healing Boost +3%
Upgrade III
Healing Boost +3%, ATK +1%, and Magic ATK +1%
Upgrade IV
Healing Boost +4%, ATK +2%, and Magic ATK +2%

Rune Shoes [1] [Footgears]
One of the first modern boots made by wizards who studied ancient runes. The boost are inlaid with magic runes.

Effect
Def 19

Special Effect
Move SPD +5% Healing Boost +20%

Upgrade I
Def +9, Move Spd +2%
Upgrade II
Moving SPD +3% and Healing Boost +3%
Upgrade III
Healing Boost +3%, ATK +1%, and Magic ATK +1%
Upgrade IV
Healing Boost +4%, ATK +2%, and Magic ATK +2%

Sack Teddy Shoes [Footgears]
Boots made of Sack Teddy's fur special means. Attention! It's Sack Teddy, not zipper bear!

Effect
Def 22

Special Effect
Move Spd +5% Agi +2

Upgrade I
Def +13, Move Spd +4%
Upgrade II
AGI +2, Max HP +100
Upgrade III
AGI +2, Max HP +100
Upgrade IV
Max HP +300

Sack Teddy Shoes [1] [Footgears]
Boots made of Sack Teddy's fur special means. Attention! It's Sack Teddy, not zipper bear!

Effect
Def 22

Special Effect
Move Spd +5% Agi +2

Upgrade I
Def +13, Move Spd +4%
Upgrade II
AGI +2, Max HP +100
Upgrade III
AGI +2, Max HP +100
Upgrade IV
Max HP +300

Safety Boots [Footgears]
Lightweight and durable boots, equipped with a iron sheet to protect feet against any impact.

Effect
Def 28

Special Effect
Move Spd +5% Def +5

Upgrade I
Def +10
Upgrade II
Def +7
Upgrade III
Def +7, Move Spd +3%
Upgrade IV
HP Regen +5

Safety Boots [1] [Footgears]
Made of steel, the boots focus on defense but not usability or comfort.

Effect
Def 28

Special Effect
Move Spd +5% Def +5

Upgrade I
Def +10
Upgrade II
Def +7
Upgrade III
Def +7, Move Spd +3%
Upgrade IV
HP Regen +5

Sandals [Footgears]
Shoes that are easy to wear, with little defense.

Effect
Def 9

Sandals [1] [Footgears]
Shoes that are easy to wear, with little defense.

Effect
Def 9

Shackles [1] [Footgears]
This item is to handcuff criminals and slaves' feet so that prevent them from escaping. The heavy stuff on ankles makes them difficult to move.

Effect
Def 22

Shackles [2] [Footgears]
This item is to handcuff criminals and slaves' feet so that prevent them from escaping. The heavy stuff on ankles makes them difficult to move.

Effect
Def 22

Shadow Walk [1] [Footgears]
Boots made with dark spells to blend the user into darkness. Mage who made the boots enables the boots to protect the users in face of crisis.

Effect
Def 67

Shadow Walk [2] [Footgears]
Boots made with dark spells to blend the user into darkness. Mage who made the boots enables the boots to protect the users in face of crisis.

Effect
Def 67

Shoes [Footgears]
Boots that protect man's ankles.

Effect
Def 16

Special Effect
Move Spd +5% SP Regen +3

Upgrade I
Def +6
Upgrade II
Move Spd +3%
Upgrade III
SP Regen +5%
Upgrade IV
SP Regen +10%

Shoes [1] [Footgears]
Boots that protect man's ankles.

Effect
Def 16

Special Effect
Move Spd +5% SP Regen +3

Upgrade I
Def +6
Upgrade II
Move Spd +3%
Upgrade III
SP Regen +5%
Upgrade IV
SP Regen +10%

Shoes [2] [Footgears]
Boots that protect man's ankles.

Effect
Def 45

Shoes of Mana Storm [Footgears]
The name is impressive, but in reality it's just the self-indulgence of those Geffen Mage. Did you really think that wearing them could set off a mana storm? Reyen wears the slippers of the Grandma Wolf better than you.

Effect
Def 64

Special Effect
Speed +8% M.Atk +2% INT +4
[Staff of Mana Storm II] + [Shoes of Mana Storm]: M.Atk +5%, when Staff of Mana Storm is +10, M.Atk +10%

Effect
Def 35

Special Effect
Move Spd +9% Agi +6 Max HP +500
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%

Effect
Def 35

Special Effect
Move Spd +9% Agi +6 Max HP +500
[Advanced Sack Teddy Shoes] + [Cat's Blessing VI] + [Blueeve Cape IV]: Strength + 5, Attack Spd + 5%

Sleipnir [1] [Footgears]
Boots named for Odin's horse, Srebner. They are coveted by all because of the powerful force.

Effect
Def 45

Sleipnir [2] [Footgears]
Boots named for Odin's horse, Srebner. They are coveted by all because of the powerful force.

Effect
Def 45

Soldier Boots [Footgears]
Boots made of hard cloth

Effect
Def 34

Special Effect
Move Spd +5% HP Regen +5%

Upgrade I
Def +11
Upgrade II
Move Spd +3%
Upgrade III
HP Regen +5%
Upgrade IV
HP Regeneration +5%. When Refining is +5, Max HP +300. When Refining is +10, VIT +3. When Refining is +15, Max HP +5%

Soldier Boots [1] [Footgears]
Boots made of hard cloth

Effect
Def 34

Special Effect
Move Spd +5% HP Regen +5%

Upgrade I
Def +11
Upgrade II
Move Spd +3%
Upgrade III
HP Regen +5%
Upgrade IV
HP Regeneration +5%. When Refining is +5, Max HP +300. When Refining is +10, VIT +3. When Refining is +15, Max HP +5%

Sprint Shoes [Footgears]
Light boots that allow you to run fast, tied with rope and firmly fastened to your legs.

Effect
Def 31

Special Effect
Move Spd +10%
Can use [Charge] Lv.1

Sprint Shoes [1] [Footgears]
Light boots that allow you to run fast, tied with rope and firmly fastened to your legs.

Effect
Def 31

Special Effect
Move Spd +10%
Can use [Charge] Lv.1

Staunch Shoes [Footgears]
Simplicity and angled design make boots users believe that their will grows stronger.

Effect
Def 22

Special Effect
Move Spd +2% Max HP + (Base Lv×10)

Upgrade I
Physical Defense +11, Movement Speed ​​ +2%
Upgrade II
Max HP +100, Movement Speed +4%
Upgrade III
Max HP +100, Movement Speed +4%
Upgrade IV
Max HP +300
Upgrade V
Max HP +100, Increases max HP by Base level ×4

Staunch Shoes [1] [Footgears]
Simplicity and angled design make boots users believe that their will grows stronger.

Effect
Def 22

Special Effect
Move Spd +2% Max HP + (Base Lv×10)

Upgrade I
Physical Defense +11, Movement Speed ​​ +2%
Upgrade II
Max HP +100, Movement Speed +4%
Upgrade III
Max HP +100, Movement Speed +4%
Upgrade IV
Max HP +300
Upgrade V
Max HP +100, Increases max HP by Base level ×4

Through-War Shoes [Footgears]
Durable boots even for a brutal war.

Effect
Def 45

Special Effect
Move SPD +8% HP Regeneration +15% When Refining is +5, Max HP +300. When Refining is +10, VIT +3. When Refining is +15, Max HP +5%

Upgrade I
Def +5, Max HP +100
Upgrade II
Def +5, Max HP +125
Upgrade III
Def +5, Max HP +125
Upgrade IV
Def +5, VIT +5, Max HP +150

Through-War Shoes [1] [Footgears]
Durable boots even for a brutal war.

Effect
Def 45

Special Effect
Move SPD +8% HP Regeneration +15% When Refining is +5, Max HP +300. When Refining is +10, VIT +3. When Refining is +15, Max HP +5%

Upgrade I
Def +5, Max HP +100
Upgrade II
Def +5, Max HP +125
Upgrade III
Def +5, Max HP +125
Upgrade IV
Def +5, VIT +5, Max HP +150

Tidal Shoes [Footgears]
The best boots to walk on smooth ice or wet roads. Special waterproof treatment for sole

Effect
Def 13

Special Effect
Move Spd +5% Water Dmg Taken -10%
[Tidal Shoes VI] +[Silk Robe VI]: Has a 10% chance to turn the target into Water target for 10 seconds during auto attacks

Upgrade I
Def +9, Move Spd +4%
Upgrade II
Move Spd +4%, Suffer water damage-5%
Upgrade III
Water Dmg Taken -5%, Crit probability of magic attack +5%
Upgrade IV
Suffer water damage-10%, Max HP +50
Upgrade V
Crit probability of magic attack +5%, Max HP +50
Upgrade VI
Max HP +200

Tidal Shoes [1] [Footgears]
The best boots to walk on smooth ice or wet roads. Special waterproof treatment for sole

Effect
Def 13

Special Effect
Move Spd +5% Water Dmg Taken -10%
[Tidal Shoes VI] +[Silk Robe VI]: Has a 10% chance to turn the target into Water target for 10 seconds during auto attacks

Upgrade I
Def +9, Move Spd +4%
Upgrade II
Move Spd +4%, Suffer water damage-5%
Upgrade III
Water Dmg Taken -5%, Crit probability of magic attack +5%
Upgrade IV
Suffer water damage-10%, Max HP +50
Upgrade V
Crit probability of magic attack +5%, Max HP +50
Upgrade VI
Max HP +200

Time Keeper's Boots [1] [Footgears]
Boots that protect man's ankles.

Effect
Def 45

Time Keeper's Boots [2] [Footgears]
A cloak that guards the time, Player can use it to avoid the travel through the space.

Effect
Def 45

Ur's Greaves [1] [Footgears]
The bracer made of extracted Luetz runes

Effect
Def 90

Ur's Greaves [2] [Footgears]
The bracer made of extracted Luetz runes

Effect
Def 90

Valkyrie Shoes [1] [Footgears]
The boots of Odin's servant, "War Girl", its ability grows with the wearer.

Effect
Def 90

Valkyrie Shoes [2] [Footgears]
The boots of Odin's servant, "War Girl", its ability grows with the wearer.

Effect
Def 90

Variant Shoes [1] [Footgears]
Weird-designed boots that indicates the maker's intention to challenge the God, but the function was changed because the purpose was not achieved.

Effect
Def 45

Vidar's Boots [1] [Footgears]
The boots worn by the son of Odin, Detale, when he killed Philip the wolf. They contain the strenuous vitality and mental strength he could bear.

Effect
Def 90

Vidar's Boots [2] [Footgears]
The boots worn by the son of Odin, Detale, when he killed Philip the wolf. They contain the strenuous vitality and mental strength he could bear.

Effect
Def 90

White Winged Boots [Footgears]
Boots designed after the legendary Hermes sandals. With small wings, they can make the wearer pace particularly brisk. "Don't think about it. If you can fly casually in winged boots, what is the airship for?- by Ship Captain

Effect
Def 48

Special Effect
Move SPD +10% AGI +4 Max HP +500 When Refining is +10, Crit +2 and Crit DMG +2%. When Refining is +15, Crit +6 and Crit DMG +6%

Upgrade I
Def +8,AGI +2
Upgrade II
Def +8,DEX +1,Max HP +150
Upgrade III
Def +8,DEX +1,Max HP +150
Upgrade IV
Max HP +450,DEX +2;When Refinement is +5, Crit +2,Crit. Dmg+2%

White Winged Boots [1] [Footgears]
Boots designed after the legendary Hermes sandals. With small wings, they can make the wearer pace particularly brisk. "Don't think about it. If you can fly casually in winged boots, what is the airship for?- by Ship Captain

Effect
Def 48

Special Effect
Move SPD +10% AGI +4 Max HP +500 When Refining is +10, Crit +2 and Crit DMG +2%. When Refining is +15, Crit +6 and Crit DMG +6%

Upgrade I
Def +8,AGI +2
Upgrade II
Def +8,DEX +1,Max HP +150
Upgrade III
Def +8,DEX +1,Max HP +150
Upgrade IV
Max HP +450,DEX +2;When Refinement is +5, Crit +2,Crit. Dmg+2%

Wolf Grandma’s Slippers[1] [Footgears]
The Grandma Wolf would like to wear high heels, but it's toenails are too long and so it can only wear slippers.

Effect
Def 60

Special Effect
Speed +8% Vit +5 Atk +2%
Melee Physical Dmg +3% When Refine +12

Wolf Grandmother’s Slippers [Footgears]
The Grandma Wolf would like to wear high heels, but it's toenails are too long and so it can only wear slippers.

Effect
Def 60

Special Effect
Speed +8% Vit +5 Atk +2%
Melee Physical Dmg +3% When Refine +12