Effect
Atk 650
Special Effect
STR +15 Each level increase of [Skin Tempering] will increase Fire Element Dmg an extra +12% Increase [Cart Revolution] Dmg 10% [Arm Cannon] Dmg +5%; Each Refining +1, gives [Arm Cannon] Dmg +1%; When Refine +15, increases [Arm Cannon] Dmg +10%
When Strength reaches 50, Atk +10% When Strength reaches 85, Atk +3% When Strength reaches 240, Atk +3% When Refine +5,Atk +4%; When Refine +10,Fire Element Dmg +5%; When Refine +15,Dmg +5% When attacking with Physical Skills, have a 10% chance to stun target for 3 sec |
Effect
Atk 650
Special Effect
STR +15 Each level increase of [Skin Tempering] will increase Fire Element Dmg an extra +12% Increase [Cart Revolution] Dmg 10% [Arm Cannon] Dmg +5%; Each Refining +1, gives [Arm Cannon] Dmg +1%; When Refine +15, increases [Arm Cannon] Dmg +10%
When Strength reaches 50, Atk +10% When Strength reaches 85, Atk +3% When Strength reaches 240, Atk +3% When Refine +5,Atk +4%; When Refine +10,Fire Element Dmg +5%; When Refine +15,Dmg +5% When attacking with Physical Skills, have a 10% chance to stun target for 3 sec |
Effect
Atk 360
|
Effect
Atk 268
Special Effect
VIT +6 Attack Spd +10% [Alloy Mail] +[Battle Berdysz]: each auto attack causes Amistr's Atk increases by 3%; the effect lasts 5 seconds, and can stack 3 times at most.
Upgrade I
Atk +35, VIT +2
Upgrade II
Atk +40, VIT +2
Upgrade III
Atk +40, Attack Spd +5%
Upgrade IV
Atk +45; for Refining +10, Attack Spd +5%; for Refining +15, Amistr's Atk +10%
Upgrade V
Atk +56, Str +2
Upgrade VI
Atk +56, Str +2
Upgrade VII
STR +6; when refining +5, +10 to yourself and all Homunculus’s Atk and M.Atk for each refining level gained after (up to 100)
Upgrade VIII
Atk +2%, M.Atk +2%; when refining +10, +1% Atk and +1% M.Atk to yourself and all Homunculus for each refining level gained after (Maximum at 5% Atk and 5% M.Atk)
|
Effect
Atk 268
Special Effect
VIT +6 Attack Spd +10% [Alloy Mail] +[Battle Berdysz]: each auto attack causes Amistr's Atk increases by 3%; the effect lasts 5 seconds, and can stack 3 times at most.
Upgrade I
Atk +35, VIT +2
Upgrade II
Atk +40, VIT +2
Upgrade III
Atk +40, Attack Spd +5%
Upgrade IV
Atk +45; for Refining +10, Attack Spd +5%; for Refining +15, Amistr's Atk +10%
Upgrade V
Atk +56, Str +2
Upgrade VI
Atk +56, Str +2
Upgrade VII
STR +6; when refining +5, +10 to yourself and all Homunculus’s Atk and M.Atk for each refining level gained after (up to 100)
Upgrade VIII
Atk +2%, M.Atk +2%; when refining +10, +1% Atk and +1% M.Atk to yourself and all Homunculus for each refining level gained after (Maximum at 5% Atk and 5% M.Atk)
|
Effect
Atk 128
Special Effect
VIT +2 Attack Spd +5% [Alloy Mail] +[Berdysz]: each auto attack causes Amistr's Atk increases by 3%; the effect lasts 5 seconds, and can stack 3 times at most.
Upgrade I
Atk +30, VIT +1
Upgrade II
Atk +35, VIT +1
Upgrade III
Atk +35, VIT +2
Upgrade IV
Atk +40, Attack Spd +5%
|
Effect
Atk 128
Special Effect
VIT +2 Attack Spd +5% [Alloy Mail] +[Berdysz]: each auto attack causes Amistr's Atk increases by 3%; the effect lasts 5 seconds, and can stack 3 times at most.
Upgrade I
Atk +30, VIT +1
Upgrade II
Atk +35, VIT +1
Upgrade III
Atk +35, VIT +2
Upgrade IV
Atk +40, Attack Spd +5%
|
Effect
Atk 192
Special Effect
When LUK reaches 90, ATK +100 When DEX reaches 90, Mammonite DMG +40% When Refining is +5, Mammonite DMG +10% and Mammonite silver coin consumption +20%. When Refining is +10, Mammonite DMG +20% and Mammonite silver coin consumption +30%. When Refining is +15, Mammonite DMG +30% and Mammonite silver coin consumption +50%
Upgrade I
Atk +32
Upgrade II
Atk +32
Upgrade III
Atk +32
Upgrade IV
When DEX reaches 90, [Mammonite] Dmg +10%. When using [Mammonite], has a 10% chance to trigger Critical which deals 1.5 times Dmg
|
Effect
Atk 192
Special Effect
When LUK reaches 90, ATK +100 When DEX reaches 90, Mammonite DMG +40% When Refining is +5, Mammonite DMG +10% and Mammonite silver coin consumption +20%. When Refining is +10, Mammonite DMG +20% and Mammonite silver coin consumption +30%. When Refining is +15, Mammonite DMG +30% and Mammonite silver coin consumption +50%
Upgrade I
Atk +32
Upgrade II
Atk +32
Upgrade III
Atk +32
Upgrade IV
When DEX reaches 90, [Mammonite] Dmg +10%. When using [Mammonite], has a 10% chance to trigger Critical which deals 1.5 times Dmg
|
Effect
Atk 650
Special Effect
STR +15 middle-size monster Dmg +10%, Dark Monster Dmg +10% Once DEX reaches 90 and above, [Mammonite] Dmg +50% Once STR reaches above 240, [Mammonite] Dmg +30% When Refine +5,+10,+15, [Mammonite] Dmg +10%,20%,30% When using [Mammonite], have a 20% chnce of crit increasing Skill Dmg 1.5x
When LUK reaches 90, Atk +100 When Refine +10, each 10 STR increases Atk by 2, each 10 DEX increases Atk by 2, each 10 LUK increases Atk by 2; When Refine +15, Dmg+5% |
Effect
Atk 650
Special Effect
STR +15 middle-size monster Dmg +10%, Dark Monster Dmg +10% Once DEX reaches 90 and above, [Mammonite] Dmg +50% Once STR reaches above 240, [Mammonite] Dmg +30% When Refine +5,+10,+15, [Mammonite] Dmg +10%,20%,30% When using [Mammonite], have a 20% chnce of crit increasing Skill Dmg 1.5x
When LUK reaches 90, Atk +100 When Refine +10, each 10 STR increases Atk by 2, each 10 DEX increases Atk by 2, each 10 LUK increases Atk by 2; When Refine +15, Dmg+5% |
Effect
Atk 288
Special Effect
When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of [Mammonite] +50% When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively [Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage
Upgrade I
Atk +55, Str +1
Upgrade II
Atk +60, Str +2
Upgrade III
Atk +65, Str +2
Upgrade IV
Atk +70; when STR reaches 240, [Mammonite] damage +30%; when refining +12, every 10 STR grants 2 Atk, every 10 DEX grants 2 Atk and every 10 LUK grants 2 Atk
|
Effect
Atk 288
Special Effect
When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of [Mammonite] +50% When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively [Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage
Upgrade I
Atk +55, Str +1
Upgrade II
Atk +60, Str +2
Upgrade III
Atk +65, Str +2
Upgrade IV
Atk +70; when STR reaches 240, [Mammonite] damage +30%; when refining +12, every 10 STR grants 2 Atk, every 10 DEX grants 2 Atk and every 10 LUK grants 2 Atk
|
Effect
Atk 32
Special Effect
Str +2 Atk +10
When Strength reaches 50, Atk +15 Upgrade I
Str +3
Upgrade II
Atk +118
Upgrade III
When Strength reaches 50, Atk +10%
Upgrade IV
Gain 10% extra Fire Dmg for each level of [Skin Tempering] learned
|
Effect
Atk 32
Special Effect
Str +2 Atk +10
When Strength reaches 50, Atk +15 Upgrade I
Str +3
Upgrade II
Atk +118
Upgrade III
When Strength reaches 50, Atk +10%
Upgrade IV
Gain 10% extra Fire Dmg for each level of [Skin Tempering] learned
|
Effect
Atk 128
Special Effect
HP Regen +10
auto attacks has a 5% chance to increase Atk for a while, but this effect cause HP loss When killing demi-human monsters, Caster has a 10% chance to restore his/her own HP Upgrade I
HP Regen +5
Upgrade II
Atk +22
Upgrade III
Atk +30
Upgrade IV
auto attack has a 15% chance to trigger [Last Resort]: spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds.
|
Effect
Atk 128
Special Effect
HP Regen +10
auto attacks has a 5% chance to increase Atk for a while, but this effect cause HP loss When killing demi-human monsters, Caster has a 10% chance to restore his/her own HP Upgrade I
HP Regen +5
Upgrade II
Atk +22
Upgrade III
Atk +30
Upgrade IV
auto attack has a 15% chance to trigger [Last Resort]: spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds.
|
Effect
Atk 650
Special Effect
AGI +15, STR +10 S-size Monster Dmg +5%, middle-size monster Dmg +15%, L-size monster Dmg +5%
Auto Attack has a 5% chance to trigger Lv.10 [Cart Attack] [Cart Attack] Dmg +15%; After Refining has reached +5, each Refining +1 will increase [Cart Attack] Dmg by +2% (Max of 20%) When Refine +5,Atk +5%; When Refine +10,Atk +5%; When Refine 15, S-size, middle-size & L-size monster Dmg +5% |
Effect
Atk 650
Special Effect
AGI +15, STR +10 S-size Monster Dmg +5%, middle-size monster Dmg +15%, L-size monster Dmg +5%
Auto Attack has a 5% chance to trigger Lv.10 [Cart Attack] [Cart Attack] Dmg +15%; After Refining has reached +5, each Refining +1 will increase [Cart Attack] Dmg by +2% (Max of 20%) When Refine +5,Atk +5%; When Refine +10,Atk +5%; When Refine 15, S-size, middle-size & L-size monster Dmg +5% |
Effect
Atk 160
Special Effect
Str +5 For each level of [Skin Tempering] is learned, Extra Fire Dmg +10%
When Strength reaches 50, Atk +10% Upgrade I
Atk +24, STR +2
Upgrade II
Atk +24, STR +3
Upgrade III
Each higher level of [Skin Tempering] +2% extra Fire Dmg, Atk +24
Upgrade IV
When STR reaches 85, Atk +3%. Atk +24
Upgrade V
Atk +70
Upgrade VI
Atk +70
Upgrade VII
When STR reaches 240, Atk +3%. Atk +60
Upgrade VIII
Atk +74; [Arm Cannon] damage +5%; +1% [Arm Cannon] damage for each refining level; when refining +15,+4% Atk and +10% [Arm Cannon] damage
|
Effect
Atk 160
Special Effect
Str +5 For each level of [Skin Tempering] is learned, Extra Fire Dmg +10%
When Strength reaches 50, Atk +10% Upgrade I
Atk +24, STR +2
Upgrade II
Atk +24, STR +3
Upgrade III
Each higher level of [Skin Tempering] +2% extra Fire Dmg, Atk +24
Upgrade IV
When STR reaches 85, Atk +3%. Atk +24
Upgrade V
Atk +70
Upgrade VI
Atk +70
Upgrade VII
When STR reaches 240, Atk +3%. Atk +60
Upgrade VIII
Atk +74; [Arm Cannon] damage +5%; +1% [Arm Cannon] damage for each refining level; when refining +15,+4% Atk and +10% [Arm Cannon] damage
|
Effect
Atk 10
Special Effect
When Strength reaches 95, Atk +340 SP cost will be doubled Attack Spd -40% When Refining +5, +10, +15, Attack Spd +5%, +10%, +15% accordingly
Auto Attack has a 30% chance to stun the target With a probability to destroy armors (no content yet) Upgrade I
Atk +45,AGI +3
Upgrade II
Atk +45,AGI +3
Upgrade III
Atk +50, Agi +4
Upgrade IV
Atk +50,STR +5,Attack Spd +5%; When STR reaches 180 or above, Atk +3%,ASPD +5%;When STR reaches above 210,Atk +5%,ASP +5%; When STR reaches 240 and above,Atk +7%,SPD +10%
|
Effect
Atk 10
Special Effect
When Strength reaches 95, Atk +340 SP cost will be doubled Attack Spd -40% When Refining +5, +10, +15, Attack Spd +5%, +10%, +15% accordingly
Auto Attack has a 30% chance to stun the target With a probability to destroy armors (no content yet) Upgrade I
Atk +45,AGI +3
Upgrade II
Atk +45,AGI +3
Upgrade III
Atk +50, Agi +4
Upgrade IV
Atk +50,STR +5,Attack Spd +5%; When STR reaches 180 or above, Atk +3%,ASPD +5%;When STR reaches above 210,Atk +5%,ASP +5%; When STR reaches 240 and above,Atk +7%,SPD +10%
|
Effect
Atk 288
|
Effect
Atk 288
|
Effect
Atk 128
Special Effect
Earth Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple earth damage to the target and up to 3 nearby targets For Each Refining +1, Earth Dmg +5% |
Effect
Atk 128
Special Effect
Earth Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple earth damage to the target and up to 3 nearby targets For Each Refining +1, Earth Dmg +5% |
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 128
Special Effect
Fire Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple fire damage to the target and up to 3 nearby targets For Each Refining +1, Fire Dmg +5% |
Effect
Atk 128
Special Effect
Fire Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple fire damage to the target and up to 3 nearby targets For Each Refining +1, Fire Dmg +5% |
Effect
Atk 120
Special Effect
Damage to S-size monsters +10% Dmg to Dark monsters +30%
Upgrade I
Atk +18
Upgrade II
Atk +18
Upgrade III
Atk +18, damage to S-sized monster +1%
Upgrade IV
Atk +18, damage to S-sized monster +2%
Upgrade V
Damage to S-size monsters +2% Dmg to Dark monsters +5%
Upgrade VI
Damage to S-sized monster +5%, Dmg to Dark monster +5%
Upgrade VII
Atk +84, STR +1
Upgrade VIII
Atk +84, STR +1
Upgrade IX
Atk +90, STR +1
Upgrade X
Atk +90, Str +1; When Refinement is 10, Dmg to S-size Monsters +10%; When Str reaches 240, Dark Monsters Extra Damage +10%; Each Refinement +1, Dmg to Undead +2%
|
Effect
Atk 120
Special Effect
Damage to S-size monsters +10% Dmg to Dark monsters +30%
Upgrade I
Atk +18
Upgrade II
Atk +18
Upgrade III
Atk +18, damage to S-sized monster +1%
Upgrade IV
Atk +18, damage to S-sized monster +2%
Upgrade V
Damage to S-size monsters +2% Dmg to Dark monsters +5%
Upgrade VI
Damage to S-sized monster +5%, Dmg to Dark monster +5%
Upgrade VII
Atk +84, STR +1
Upgrade VIII
Atk +84, STR +1
Upgrade IX
Atk +90, STR +1
Upgrade X
Atk +90, Str +1; When Refinement is 10, Dmg to S-size Monsters +10%; When Str reaches 240, Dark Monsters Extra Damage +10%; Each Refinement +1, Dmg to Undead +2%
|
Effect
Atk 270
|
Effect
Atk 270
|
Effect
Atk 135
|
Effect
Atk 135
|
Effect
Atk 216
Special Effect
auto attack has a 10% chance to stun the target For Refining +1, Dmg to Stun targets +5%
Attack Spd +10% |
Effect
Atk 216
Special Effect
auto attack has a 10% chance to stun the target For Refining +1, Dmg to Stun targets +5%
Attack Spd +10% |
Effect
Atk 280
Special Effect
Attack Spd +10% Cri +15 For Refining +5, +10, +15, Crit.Dmg +5%, +10%, +15% For Each Refining, Damage of auto attack increases by 3%
Upgrade I
Atk +35
Upgrade II
Atk +40
Upgrade III
Atk +40, Cri +2
Upgrade IV
Atk +45, Cri +3
Upgrade V
When auto attack launches Crit, There's a chance to trigger [Adrenaline Rush] lv.5. If you have learned [Adrenaline Rush] lv.10, the skill will be automatically released
|
Effect
Atk 280
Special Effect
Attack Spd +10% Cri +15 For Refining +5, +10, +15, Crit.Dmg +5%, +10%, +15% For Each Refining, Damage of auto attack increases by 3%
Upgrade I
Atk +35
Upgrade II
Atk +40
Upgrade III
Atk +40, Cri +2
Upgrade IV
Atk +45, Cri +3
Upgrade V
When auto attack launches Crit, There's a chance to trigger [Adrenaline Rush] lv.5. If you have learned [Adrenaline Rush] lv.10, the skill will be automatically released
|
Effect
Atk 650
Special Effect
AGI +4, STR +4 ASPD +20% Crit +20 Increase middle-size monster Dmg by 10% When Refine +5,+10,+15, Crit. Dmg +5%,+10%,+15% Each Refining +1, Auto Attack Dmg is incresed by 3%
Auto Attack has a 15% chance to trigger [Pot Break]: spend 10% of Max HP to increase Atk by 15%; the effect lasts 10 seconds When auto attack launches Crit, There's a chance to trigger [Adrenaline Rush] lv.5. If you have learned [Adrenaline Rush] lv.10, the skill will be automatically released |
Effect
Atk 650
Special Effect
AGI +4, STR +4 ASPD +20% Crit +20 Increase middle-size monster Dmg by 10% When Refine +5,+10,+15, Crit. Dmg +5%,+10%,+15% Each Refining +1, Auto Attack Dmg is incresed by 3%
Auto Attack has a 15% chance to trigger [Pot Break]: spend 10% of Max HP to increase Atk by 15%; the effect lasts 10 seconds When auto attack launches Crit, There's a chance to trigger [Adrenaline Rush] lv.5. If you have learned [Adrenaline Rush] lv.10, the skill will be automatically released |
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 288
Special Effect
When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of [Mammonite] +50% When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively [Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage
|
Effect
Atk 288
Special Effect
When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of [Mammonite] +50% When Refining +5, +10, +15, Damage of [Mammonite] +10%, 20%, 30% respectively [Mammonite] has a 10% chance to trigger Crit, which cause skills deal 1.5 times of damage
|
Effect
Atk 132
Special Effect
SP Cost of [Cart Attack], [Cart Revolution], [Sphere Mine] reduced by 10%, Dmg increased by BaseLv×20
Dmg of Auto ATK increased by BaseLv×8 |
Effect
Atk 64
Special Effect
Agi +5
auto attack has a 5% chance to release [Cart Attack] of the same level if it has been learned, otherwise [Cart Attack] lv.1 will be released Upgrade I
Agi +5
Upgrade II
Atk +100
Upgrade III
Damage to middle-size monster +10%
Upgrade IV
[Cart Attack] damage +15%
|
Effect
Atk 64
Special Effect
Agi +5
auto attack has a 5% chance to release [Cart Attack] of the same level if it has been learned, otherwise [Cart Attack] lv.1 will be released Upgrade I
Agi +5
Upgrade II
Atk +100
Upgrade III
Damage to middle-size monster +10%
Upgrade IV
[Cart Attack] damage +15%
|
Effect
Atk 200
Special Effect
When attacking devil monsters, Crit Dmg +25% When attacking devil monsters, There is a chance to release [Dying Tactic] (invalid to MVP/MINI monsters)
|
Effect
Atk 200
Special Effect
When attacking devil monsters, Crit Dmg +25% When attacking devil monsters, There is a chance to release [Dying Tactic] (invalid to MVP/MINI monsters)
|
Effect
Atk 60
|
Effect
Atk 180
Special Effect
HP Regen +15
auto attack has a 15% chance to trigger [Last Resort]: spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds. When killing demi-human monsters, Caster has a chance to restore his/her own HP |
Effect
Atk 180
Special Effect
HP Regen +15
auto attack has a 15% chance to trigger [Last Resort]: spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds. When killing demi-human monsters, Caster has a chance to restore his/her own HP |
Effect
Atk 96
Special Effect
Dex +5 Dmg to brute race +15% When Refining +5, Dmg to brute race +5%
Upgrade I
Luk +5
Upgrade II
Atk +60
Upgrade III
Atk +70
Upgrade IV
Ignores Brutes' Def. Has a chance to release Dying Tactic automatically when using Auto Attack against Brute monsters. (Invalid for MVP/Mini)
|
Effect
Atk 96
Special Effect
Dex +5 Dmg to brute race +15% When Refining +5, Dmg to brute race +5%
Upgrade I
Luk +5
Upgrade II
Atk +60
Upgrade III
Atk +70
Upgrade IV
Ignores Brutes' Def. Has a chance to release Dying Tactic automatically when using Auto Attack against Brute monsters. (Invalid for MVP/Mini)
|
Effect
Atk 226
Special Effect
Dex +5 Luk +5 Dmg to Brute race +15%
Ignore Brute defense When you use Auto Attacks against Brute monsters, there is a chance to release [Dying Tactic] (invalid to MVP/MINI monsters) Upgrade I
Atk +45
Upgrade II
Atk +51, Dex +5
Upgrade III
Atk +60, Luk +5
Upgrade IV
Atk +70; For Refining +1, Dmg to brute race +1%; each attack has a chance to trigger [Loki's Anger]. [Loki's Anger]: the damage to brute race increases by 100%, the effect lasts 5 seconds.
|
Effect
Atk 226
Special Effect
Dex +5 Luk +5 Dmg to Brute race +15%
Ignore Brute defense When you use Auto Attacks against Brute monsters, there is a chance to release [Dying Tactic] (invalid to MVP/MINI monsters) Upgrade I
Atk +45
Upgrade II
Atk +51, Dex +5
Upgrade III
Atk +60, Luk +5
Upgrade IV
Atk +70; For Refining +1, Dmg to brute race +1%; each attack has a chance to trigger [Loki's Anger]. [Loki's Anger]: the damage to brute race increases by 100%, the effect lasts 5 seconds.
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 90
|
Effect
Atk 90
|
Effect
Atk 360
Special Effect
Str +15 VIT +15 All Attributes +8 Attack Spd +10% Atk +15% Ignore Def +15% Demi-Human Race Damage +30% Max HP +15000
|
Effect
Atk 196
Special Effect
Agi +10 Damage to middle-size monsters +10%
Auto Attack has a 5% chance to trigger Lv.10 [Cart Attack] Damage of [Cart Attack] +15% Upgrade I
Atk +24, AGI +2
Upgrade II
Atk +24, AGI +3
Upgrade III
Atk +24, Damage to middle-size monster +1%
Upgrade IV
Atk +26, Damage to middle-size monster +4%
Upgrade V
Atk +55, Str +2
Upgrade VI
Atk +60, Str +3
Upgrade VII
Atk +65, damage to S-sized monsters +5%, damage to L-sized monsters +5%
Upgrade VIII
Atk +66. When refining +10, +2% [Cart Attack] damge with each refining level after (up to 10%); When refining +15, +5% [Cart Attack] damage, +5% damage dealt to S-sized, and+5% damage dealt to L-sized monsters
|
Effect
Atk 196
Special Effect
Agi +10 Damage to middle-size monsters +10%
Auto Attack has a 5% chance to trigger Lv.10 [Cart Attack] Damage of [Cart Attack] +15% Upgrade I
Atk +24, AGI +2
Upgrade II
Atk +24, AGI +3
Upgrade III
Atk +24, Damage to middle-size monster +1%
Upgrade IV
Atk +26, Damage to middle-size monster +4%
Upgrade V
Atk +55, Str +2
Upgrade VI
Atk +60, Str +3
Upgrade VII
Atk +65, damage to S-sized monsters +5%, damage to L-sized monsters +5%
Upgrade VIII
Atk +66. When refining +10, +2% [Cart Attack] damge with each refining level after (up to 10%); When refining +15, +5% [Cart Attack] damage, +5% damage dealt to S-sized, and+5% damage dealt to L-sized monsters
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 180
|
Effect
Atk 90
|
Effect
Atk 90
|
Effect
Atk 650
Special Effect
VIT +10,STR +10 Attack Spd +15%
[Hell Plant] Dmg +15%; After Refining reaches +5, each Refining +1 will increase Atk against all Homunculuses +10 (Max of 100), M.Atk +10 (Max of 100); After Refining reaches +10,each Refining +1 will increase Atk against all Homunculuses +1% (Max of 5%),M.Atk +1% (Max of 5%); When Refine +15, increase Amistr’s Atk +10% Atk +2%, M.Atk +2% When Refinement is +5, Atk +2% & M.Atk +2%; When Refinement is +10, Atk +3% & M.Atk +3%’ When Refinement is +15, Atk +5% |
Effect
Atk 650
Special Effect
VIT +10,STR +10 Attack Spd +15%
[Hell Plant] Dmg +15%; After Refining reaches +5, each Refining +1 will increase Atk against all Homunculuses +10 (Max of 100), M.Atk +10 (Max of 100); After Refining reaches +10,each Refining +1 will increase Atk against all Homunculuses +1% (Max of 5%),M.Atk +1% (Max of 5%); When Refine +15, increase Amistr’s Atk +10% Atk +2%, M.Atk +2% When Refinement is +5, Atk +2% & M.Atk +2%; When Refinement is +10, Atk +3% & M.Atk +3%’ When Refinement is +15, Atk +5% |
Effect
Atk 450
Special Effect
Str +15 VIT +15 All Attributes +8 Attack Spd +10% Atk +15% Ignore Def +15% Demi-Human Race Damage +30% Max HP +15000
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Effect
Atk 800
Special Effect
Str +15 VIT +15 All Attributes +14 Attack Spd +10% Atk +20% Ignore Def +25% Demi-Human Race Damage +40% Max HP +23500 Dmg Reduc. +5%, Magic Reduc. +5%
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Effect
Atk 1150
Special Effect
Str +15 VIT +15 All Attributes +20 Attack Spd +10% Atk +25% Ignore Def +35% Demi-Human Race Damage +50% Max HP +32000 Dmg Reduc. +10%, Magic Reduc. +10%
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Effect
Atk 180
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Effect
Atk 180
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Effect
Atk 128
Special Effect
Water Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple water damage to the target and up to 3 nearby targets For Each Refining +1, Water Dmg +5% |
Effect
Atk 128
Special Effect
Water Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple water damage to the target and up to 3 nearby targets For Each Refining +1, Water Dmg +5% |
Effect
Atk 128
Special Effect
Wind Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple wind damage to the target and up to 3 nearby targets For Each Refining +1, Wind Dmg +5% |
Effect
Atk 128
Special Effect
Wind Str +5 Agi +5
Auto Attack has a 7% chance to deal multiple wind damage to the target and up to 3 nearby targets For Each Refining +1, Wind Dmg +5% |
Effect
Atk 160
Special Effect
VIT +10 CritRes +15 Dmg to Stun targets +15%
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Effect
Atk 160
Special Effect
VIT +10 CritRes +15 Dmg to Stun targets +15%
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