Effect
Def 112
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Effect
Def 112
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Effect
Def 9
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Effect
Def 9
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Effect
Def 112
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Effect
Def 112
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Effect
Def 28
Special Effect
Ignore Def +10%
Upgrade I
Def +3
Upgrade II
Ignore Def +5%
Upgrade III
Ignore Def +5%
Upgrade IV
Ignore Def +5%
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Effect
Def 28
Special Effect
Ignore Def +10%
Upgrade I
Def +3
Upgrade II
Ignore Def +5%
Upgrade III
Ignore Def +5%
Upgrade IV
Ignore Def +5%
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Effect
Def 33
Special Effect
Flee +5 Cri +5
Upgrade I
Def +13
Upgrade II
Flee +5
Upgrade III
Critical +3
Upgrade IV
When equipped by Swordsman/Thief/Priest, it brings 1 point of Atk for every 10 points of Flee.
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Effect
Def 33
Special Effect
Flee +5 Cri +5
Upgrade I
Def +13
Upgrade II
Flee +5
Upgrade III
Critical +3
Upgrade IV
When equipped by Swordsman/Thief/Priest, it brings 1 point of Atk for every 10 points of Flee.
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Effect
Def 112
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Effect
Def 112
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Effect
Def 112
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Effect
Def 112
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Effect
Def 24
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Effect
Def 42
Special Effect
Ranged Dmg +15%
Upgrade I
Def +21, Dex +1
Upgrade II
Def +21, DEX +2, Max HP +200
Upgrade III
Max HP +800, DEX +2
Upgrade IV
When refining +10, ranged damage +2%; when refining +15, ranged damage +4%
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Effect
Def 42
Special Effect
Ranged Dmg +15%
Upgrade I
Def +21, Dex +1
Upgrade II
Def +21, DEX +2, Max HP +200
Upgrade III
Max HP +800, DEX +2
Upgrade IV
When refining +10, ranged damage +2%; when refining +15, ranged damage +4%
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Special Effect
Atk +5000 M.Atk +5000 Def +100000 M.Def +100000 Max HP +1000000 Max SP +100000 Hit +200 Flee +200 Cri +50 Life Steal +100% CT Variable Reduction +100%
HP Regen +100% SP Regen +100% |
Effect
Def 31
Special Effect
Ignore Def +25%
Upgrade I
Def +8, Max HP +125
Upgrade II
Def +9, Max HP +125
Upgrade III
Def +10, Max HP +150
Upgrade IV
Def +11, Max HP +200
Upgrade V
Atk +30
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Effect
Def 31
Special Effect
Ignore Def +25%
Upgrade I
Def +8, Max HP +125
Upgrade II
Def +9, Max HP +125
Upgrade III
Def +10, Max HP +150
Upgrade IV
Def +11, Max HP +200
Upgrade V
Atk +30
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Effect
Def 19
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Effect
Def 19
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Effect
Def 46
Special Effect
Flee +10 Cri +8
When equipped by Swordsman/Thief/Priest/Merchant, it brings 1 point of Atk for every 10 points of Flee. Upgrade I
Flee +5
Upgrade II
Def +10, Cri +2
Upgrade III
Def +13, Cri +3
Upgrade IV
When Refining is +10, bonus ATK +1 for each 10 Dodge points. When Refining is +15, bonus ATK +1 for each 5 Dodge points.
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Effect
Def 46
Special Effect
Flee +10 Cri +8
When equipped by Swordsman/Thief/Priest/Merchant, it brings 1 point of Atk for every 10 points of Flee. Upgrade I
Flee +5
Upgrade II
Def +10, Cri +2
Upgrade III
Def +13, Cri +3
Upgrade IV
When Refining is +10, bonus ATK +1 for each 10 Dodge points. When Refining is +15, bonus ATK +1 for each 5 Dodge points.
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