Arrullo |
Level |
Cast Time |
CD |
SP |
Description |
1 |
5 |
1 |
15 |
Causes Sleep effect on a single target, has a 40% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec |
2 |
5 |
1 |
20 |
Causes Sleep effect on a single target, has a 55% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec |
3 |
5 |
1 |
25 |
Causes Sleep effect on a single target, has a 70% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec |
4 |
5 |
1 |
30 |
Causes Sleep effect on a single target, has a 85% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec |
5 |
5 |
1 |
35 |
Causes Sleep effect on a single target, has a 100% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec |
Blackhole |
Level |
Cast Time |
CD |
SP |
Description |
1 |
6.1 |
2 |
100 |
Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 1 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 4 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced |
2 |
6.1 |
2 |
150 |
Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 2 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 4.5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced |
3 |
6.1 |
2 |
200 |
Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 3 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced |
4 |
6.1 |
2 |
250 |
Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 4 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 5.5 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced |
5 |
6.1 |
2 |
300 |
Create a Vacuous Void on the ground and inflict Neutral Magic Damage equivalent to M.Atk *100% to a maximum of 5 targets and such them into the Vacuum. Enemies in the Blackhole are unable to perform any action but also unable to take Dmg for 6 sec. Has no effect against MINI or MVP,CD is fixed and can’t be reduced |
Diamond Dust |
Level |
Cast Time |
CD |
SP |
Description |
1 |
2.8 |
2 |
60 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 400% of magic ATK with a 22% chance of freezing all the enemy units for 2.5 seconds |
2 |
3 |
2 |
66 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 480% of magic ATK with a 24% chance of freezing all the enemy units for 2.5 seconds |
3 |
3.2 |
2 |
72 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 560% of magic ATK with a 26% chance of freezing all the enemy units for 2.5 seconds |
4 |
3.3 |
2 |
78 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 640% of magic ATK with a 28% chance of freezing all the enemy units for 2.5 seconds |
5 |
3.5 |
2 |
84 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 720% of magic ATK with a 30% chance of freezing all the enemy units for 2.5 seconds |
6 |
3.7 |
2 |
90 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 800% of magic ATK with a 32% chance of freezing all the enemy units for 2.5 seconds |
7 |
3.9 |
2 |
96 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 880% of magic ATK with a 34% chance of freezing all the enemy units for 2.5 seconds |
8 |
4.1 |
2 |
102 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 960% of magic ATK with a 36% chance of freezing all the enemy units for 2.5 seconds |
9 |
4.2 |
2 |
108 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1040% of magic ATK with a 38% chance of freezing all the enemy units for 2.5 seconds |
10 |
4.4 |
2 |
114 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1120% of magic ATK with a 40% chance of freezing all the enemy units for 2.5 seconds |
11 |
4.6 |
2 |
120 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1200% of magic ATK with a 42% chance of freezing all the enemy units for 2.5 seconds |
12 |
4.8 |
2 |
126 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1280% of magic ATK with a 44% chance of freezing all the enemy units for 2.5 seconds |
13 |
5 |
2 |
132 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1360% of magic ATK with a 46% chance of freezing all the enemy units for 2.5 seconds |
14 |
5.2 |
2 |
138 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1440% of magic ATK with a 48% chance of freezing all the enemy units for 2.5 seconds |
15 |
5.4 |
2 |
144 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1520% of magic ATK with a 50% chance of freezing all the enemy units for 2.5 seconds |
16 |
5.6 |
2 |
150 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1600% of magic ATK with a 52% chance of freezing all the enemy units for 2.5 seconds |
17 |
5.8 |
2 |
156 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1680% of magic ATK with a 54% chance of freezing all the enemy units for 2.5 seconds |
18 |
6 |
2 |
162 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1760% of magic ATK with a 56% chance of freezing all the enemy units for 2.5 seconds |
19 |
6.2 |
2 |
168 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1840% of magic ATK with a 58% chance of freezing all the enemy units for 2.5 seconds |
20 |
6.4 |
2 |
174 |
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1920% of magic ATK with a 60% chance of freezing all the enemy units for 2.5 seconds |
Earth Grave |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.6 |
1.5 |
54 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 550% , while also revealing all Stealth enemies and having a 55% chance of inflicting Bleed on them |
2 |
3.7 |
1.5 |
57 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 600% , while also revealing all Stealth enemies and having a 60% chance of inflicting Bleed on them |
3 |
3.8 |
1.5 |
60 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 650% , while also revealing all Stealth enemies and having a 65% chance of inflicting Bleed on them |
4 |
3.9 |
1.5 |
63 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 700% , while also revealing all Stealth enemies and having a 70% chance of inflicting Bleed on them |
5 |
4 |
1.5 |
66 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 750% , while also revealing all Stealth enemies and having a 75% chance of inflicting Bleed on them |
6 |
4.1 |
1.5 |
69 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 800% , while also revealing all Stealth enemies and having a 80% chance of inflicting Bleed on them |
7 |
4.2 |
1.5 |
72 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 850% , while also revealing all Stealth enemies and having a 85% chance of inflicting Bleed on them |
8 |
4.3 |
1.5 |
75 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 900% , while also revealing all Stealth enemies and having a 90% chance of inflicting Bleed on them |
9 |
4.4 |
1.5 |
78 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 950% , while also revealing all Stealth enemies and having a 95% chance of inflicting Bleed on them |
10 |
4.5 |
1.5 |
81 |
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk * 1000% , while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them |
Magic Fist |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0.5 |
50 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 1 times before effect wears off. CD is fixed and can’t be reduced |
2 |
0 |
0.5 |
80 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 2 times before effect wears off. CD is fixed and can’t be reduced |
3 |
0 |
0.5 |
110 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 3 times before effect wears off. CD is fixed and can’t be reduced |
4 |
0 |
0.5 |
140 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 4 times before effect wears off. CD is fixed and can’t be reduced |
5 |
0 |
0.5 |
170 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 50% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced |
6 |
0 |
0.5 |
200 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 45% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced |
7 |
0 |
0.5 |
230 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 40% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced |
8 |
0 |
0.5 |
260 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 35% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced |
9 |
0 |
0.5 |
290 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 30% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced |
10 |
0 |
0.5 |
320 |
Concentrates magic in the caster’s two hands, reducing own ASPD by 25% , Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 5 times before effect wears off. CD is fixed and can’t be reduced |
Mental Blast |
Level |
Cast Time |
CD |
SP |
Description |
1 |
4.3 |
1.5 |
72 |
Unleashes telekineses within a certain range, inflicting 210 amounts of Neutral Magic Damage (M.Atk * 2% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
2 |
4.3 |
1.5 |
84 |
Unleashes telekineses within a certain range, inflicting 220 amounts of Neutral Magic Damage (M.Atk * 2% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
3 |
4.3 |
1.5 |
96 |
Unleashes telekineses within a certain range, inflicting 230 amounts of Neutral Magic Damage (M.Atk * 3% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
4 |
4.3 |
1.5 |
108 |
Unleashes telekineses within a certain range, inflicting 240 amounts of Neutral Magic Damage (M.Atk * 3% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
5 |
4.3 |
1.5 |
120 |
Unleashes telekineses within a certain range, inflicting 250 amounts of Neutral Magic Damage (M.Atk * 3% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
6 |
6.4 |
1.5 |
132 |
Unleashes telekineses within a certain range, inflicting 260 amounts of Neutral Magic Damage (M.Atk * 4% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
7 |
6.4 |
1.5 |
144 |
Unleashes telekineses within a certain range, inflicting 270 amounts of Neutral Magic Damage (M.Atk * 4% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
8 |
6.4 |
1.5 |
156 |
Unleashes telekineses within a certain range, inflicting 280 amounts of Neutral Magic Damage (M.Atk * 4% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
9 |
8.4 |
1.5 |
168 |
Unleashes telekineses within a certain range, inflicting 290 amounts of Neutral Magic Damage (M.Atk * 5% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
10 |
8.4 |
1.5 |
180 |
Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk * 5% ) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral |
Sharpen Weapon |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increase own M.Atk by 15 , Auto Attack has a 1% chance to Crit and inflict 110% Crit. Dmg |
2 |
0 |
0 |
|
Increase own M.Atk by 30 , Auto Attack has a 2% chance to Crit and inflict 110% Crit. Dmg |
3 |
0 |
0 |
|
Increase own M.Atk by 45 , Auto Attack has a 3% chance to Crit and inflict 110% Crit. Dmg |
4 |
0 |
0 |
|
Increase own M.Atk by 60 , Auto Attack has a 4% chance to Crit and inflict 110% Crit. Dmg |
5 |
0 |
0 |
|
Increase own M.Atk by 75 , Auto Attack has a 5% chance to Crit and inflict 110% Crit. Dmg |
6 |
0 |
0 |
|
Increase own M.Atk by 75,Auto Attack has a 6% chance to Crit and inflict 115% Crit. Dmg |
7 |
0 |
0 |
|
Increase own M.Atk by 75,Auto Attack has a 7% chance to Crit and inflict 120% Crit. Dmg |
8 |
0 |
0 |
|
Increase own M.Atk by 75,Auto Attack has a 8% chance to Crit and inflict 125% Crit. Dmg |
9 |
0 |
0 |
|
Increase own M.Atk by 75,Auto Attack has a 9% chance to Crit and inflict 130% Crit. Dmg |
10 |
0 |
0 |
|
Increase own M.Atk by 75,Auto Attack has a 10% chance to Crit and inflict 135% Crit. Dmg |
Summon Elemental |
Level |
Cast Time |
CD |
SP |
Description |
1 |
6 |
1 |
110 |
可以选择召唤一种元素生物与自己并肩作战,持续 60 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 1% 火属性攻击;提高暖风 0.1% 生命百分比的恢复效果
水元素:提高元素使 1% 水属性攻击;钻石星尘伤害提高 1%
地元素:提高元素使 1% 地属性攻击;岩枪伤害 3%
风元素:提高元素使 1% 风属性攻击;闪电之枪伤害提高 1% |
2 |
6 |
1 |
120 |
可以选择召唤一种元素生物与自己并肩作战,持续 70 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 2% 火属性攻击;提高暖风 0.2% 生命百分比的恢复效果
水元素:提高元素使 2% 水属性攻击;钻石星尘伤害提高 2%
地元素:提高元素使 2% 地属性攻击;岩枪伤害 6%
风元素:提高元素使 2% 风属性攻击;闪电之枪伤害提高 2% |
3 |
6 |
1 |
130 |
可以选择召唤一种元素生物与自己并肩作战,持续 80 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 3% 火属性攻击;提高暖风 0.3% 生命百分比的恢复效果
水元素:提高元素使 3% 水属性攻击;钻石星尘伤害提高 3%
地元素:提高元素使 3% 地属性攻击;岩枪伤害 9%
风元素:提高元素使 3% 风属性攻击;闪电之枪伤害提高 3% |
4 |
6 |
1 |
140 |
可以选择召唤一种元素生物与自己并肩作战,持续 90 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 4% 火属性攻击;提高暖风 0.4% 生命百分比的恢复效果
水元素:提高元素使 4% 水属性攻击;钻石星尘伤害提高 4%
地元素:提高元素使 4% 地属性攻击;岩枪伤害 12%
风元素:提高元素使 4% 风属性攻击;闪电之枪伤害提高 4% |
5 |
6 |
1 |
150 |
可以选择召唤一种元素生物与自己并肩作战,持续 100 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 5% 火属性攻击;提高暖风 0.5% 生命百分比的恢复效果
水元素:提高元素使 5% 水属性攻击;钻石星尘伤害提高 5%
地元素:提高元素使 5% 地属性攻击;岩枪伤害 15%
风元素:提高元素使 5% 风属性攻击;闪电之枪伤害提高 5% |
6 |
6 |
1 |
160 |
可以选择召唤一种元素生物与自己并肩作战,持续 110 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 6% 火属性攻击;提高暖风 0.6% 生命百分比的恢复效果
水元素:提高元素使 6% 水属性攻击;钻石星尘伤害提高 6%
地元素:提高元素使 6% 地属性攻击;岩枪伤害 18%
风元素:提高元素使 6% 风属性攻击;闪电之枪伤害提高 6% |
7 |
6 |
1 |
170 |
可以选择召唤一种元素生物与自己并肩作战,持续 120 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 7% 火属性攻击;提高暖风 0.7% 生命百分比的恢复效果
水元素:提高元素使 7% 水属性攻击;钻石星尘伤害提高 7%
地元素:提高元素使 7% 地属性攻击;岩枪伤害 21%
风元素:提高元素使 7% 风属性攻击;闪电之枪伤害提高 7% |
8 |
6 |
1 |
180 |
可以选择召唤一种元素生物与自己并肩作战,持续 130 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 8% 火属性攻击;提高暖风 0.8% 生命百分比的恢复效果
水元素:提高元素使 8% 水属性攻击;钻石星尘伤害提高 8%
地元素:提高元素使 8% 地属性攻击;岩枪伤害 24%
风元素:提高元素使 8% 风属性攻击;闪电之枪伤害提高 8% |
9 |
6 |
1 |
190 |
可以选择召唤一种元素生物与自己并肩作战,持续 140 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 9% 火属性攻击;提高暖风 0.9% 生命百分比的恢复效果
水元素:提高元素使 9% 水属性攻击;钻石星尘伤害提高 9%
地元素:提高元素使 9% 地属性攻击;岩枪伤害 27%
风元素:提高元素使 9% 风属性攻击;闪电之枪伤害提高 9% |
10 |
6 |
1 |
200 |
可以选择召唤一种元素生物与自己并肩作战,持续 150 秒,技能等级越高,元素生物伤害越高。
火元素:提高元素使 10% 火属性攻击;提高暖风 1% 生命百分比的恢复效果
水元素:提高元素使 10% 水属性攻击;钻石星尘伤害提高 10%
地元素:提高元素使 10% 地属性攻击;岩枪伤害 30%
风元素:提高元素使 10% 风属性攻击;闪电之枪伤害提高 10% |
Varetyr Spear |
Level |
Cast Time |
CD |
SP |
Description |
1 |
4.2 |
2.2 |
56 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 260% . All opponents that receive damage have a 11% chance of being stunned for 2 sec |
2 |
4.2 |
2.2 |
62 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 310% . All opponents that receive damage have a 12% chance of being stunned for 2 sec |
3 |
4.2 |
2.2 |
68 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 360% . All opponents that receive damage have a 13% chance of being stunned for 2 sec |
4 |
4.2 |
2.2 |
74 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 410% . All opponents that receive damage have a 14% chance of being stunned for 2 sec |
5 |
4.2 |
2.2 |
80 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 460% . All opponents that receive damage have a 15% chance of being stunned for 2 sec |
6 |
4.2 |
2.2 |
86 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 510% . All opponents that receive damage have a 16% chance of being stunned for 2 sec |
7 |
4.2 |
2.2 |
92 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 560% . All opponents that receive damage have a 17% chance of being stunned for 2 sec |
8 |
4.2 |
2.2 |
98 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 610% . All opponents that receive damage have a 18% chance of being stunned for 2 sec |
9 |
4.2 |
2.2 |
104 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 660% . All opponents that receive damage have a 19% chance of being stunned for 2 sec |
10 |
4.2 |
2.2 |
110 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 710% . All opponents that receive damage have a 20% chance of being stunned for 2 sec |
11 |
5.1 |
2.2 |
120 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 770% . All opponents that receive damage have a 21% chance of being stunned for 2 sec |
12 |
6 |
2.2 |
130 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 830% . All opponents that receive damage have a 22% chance of being stunned for 2 sec |
13 |
6.9 |
2.2 |
140 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 890% . All opponents that receive damage have a 23% chance of being stunned for 2 sec |
14 |
7.8 |
2.2 |
150 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 950% . All opponents that receive damage have a 24% chance of being stunned for 2 sec |
15 |
8.7 |
2.2 |
160 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1010% . All opponents that receive damage have a 25% chance of being stunned for 2 sec |
16 |
8.6 |
2.2 |
170 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1070% . All opponents that receive damage have a 26% chance of being stunned for 2 sec |
17 |
8.5 |
2.2 |
180 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1130% . All opponents that receive damage have a 27% chance of being stunned for 2 sec |
18 |
8.4 |
2.2 |
190 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1190% . All opponents that receive damage have a 28% chance of being stunned for 2 sec |
19 |
8.3 |
2.2 |
200 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1250% . All opponents that receive damage have a 29% chance of being stunned for 2 sec |
20 |
8.2 |
2.2 |
210 |
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk * 1310% . All opponents that receive damage have a 30% chance of being stunned for 2 sec |
Warm Breeze |
Level |
Cast Time |
CD |
SP |
Description |
1 |
4.8 |
2 |
80 |
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 1.2% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec |
2 |
4.8 |
2 |
88 |
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 1.6% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec |
3 |
4.8 |
2 |
96 |
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec |
4 |
4.8 |
2 |
104 |
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.4% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec |
5 |
4.8 |
2 |
112 |
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.8% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec |