Beastmastery |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increase beast damage by 6 |
2 |
0 |
0 |
|
Increase beast damage by 12 |
3 |
0 |
0 |
|
Increase beast damage by 18 |
4 |
0 |
0 |
|
Increase beast damage by 24 |
5 |
0 |
0 |
|
Increase beast damage by 30 |
6 |
0 |
0 |
|
Increase beast damage by 36 |
7 |
0 |
0 |
|
Increase beast damage by 42 |
8 |
0 |
0 |
|
Increase beast damage by 48 |
9 |
0 |
0 |
|
Increase beast damage by 54 |
10 |
0 |
0 |
|
Increase beast damage by 60 |
11 |
0 |
0 |
|
Increase beast damage by 66 |
12 |
0 |
0 |
|
Increase beast damage by 72 |
13 |
0 |
0 |
|
Increase beast damage by 78 |
14 |
0 |
0 |
|
Increase beast damage by 84 |
15 |
0 |
0 |
|
Increase beast damage by 90 |
16 |
0 |
0 |
|
Increase beast damage by 96 |
17 |
0 |
0 |
|
Increase beast damage by 102 |
18 |
0 |
0 |
|
Increase beast damage by 108 |
19 |
0 |
0 |
|
Increase beast damage by 114 |
20 |
0 |
0 |
|
Increase beast damage by 120 |
Blitz Beat |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 35 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 1 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 5% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
2 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 40 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 1.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 10% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
3 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 45 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 2 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 15% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
4 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 50 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 2.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 20% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
5 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 55 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 3 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 25% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
6 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 60 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 3.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 30% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
7 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 65 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 4 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 35% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
8 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 70 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 4.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 40% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
9 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 75 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 45% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
10 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 80 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 50% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
11 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 85 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 55% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
12 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 90 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 60% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
13 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 95 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 65% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
14 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 100 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 70% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
15 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 105 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 75% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
16 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 110 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 80% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
17 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 115 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 85% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
18 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 120 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 90% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
19 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 125 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 95% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
20 |
0 |
0 |
|
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): ( 130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x 5.5 , to a single enemy; and the beast deals damage: (Atk + Refine Atk) X 100% , Such damage is not affected by Astrolabe or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence |
Claymore Trap |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 90% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
2 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 140% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
3 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 190% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
4 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 240% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
5 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 290% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
6 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 340% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
7 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 390% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
8 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 440% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
9 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 490% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
10 |
0 |
1.5 |
30 |
Places a trap in the specified area. When triggered, it deals (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 540% ) earth M.Dmg based on Def to all enemies in range. Can have up to 4 traps of this kind at a time |
Detonator |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
2 |
20 |
Detonates all placed traps, increasing their damage dealt by 10% . Could also tap to detonate traps. |
2 |
0 |
2 |
20 |
Detonates all placed traps, increasing their damage dealt by 20% . Could also tap to detonate traps. |
3 |
0 |
2 |
20 |
Detonates all placed traps, increasing their damage dealt by 30% . Could also tap to detonate traps. |
4 |
0 |
2 |
20 |
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 40% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.2 meters. Player also can tap the tarp to ignite it. |
5 |
0 |
2 |
20 |
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 50% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.4 meters. Player also can tap the tarp to ignite it. |
6 |
0 |
2 |
20 |
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 60% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.6 meters. Player also can tap the tarp to ignite it. |
7 |
0 |
2 |
20 |
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 70% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 0.8 meters. Player also can tap the tarp to ignite it. |
8 |
0 |
2 |
20 |
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80% , Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it. |
Frost Trap |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0.5 |
20 |
Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 20% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 12% chance to freeze targets. If the targets are not frozen, slows them by 30% for 4 sec. Can have up to 2 traps of this kind. |
2 |
0 |
0.5 |
20 |
Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 40% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 14% chance to freeze targets. If the targets are not frozen, slows them by 35% for 5 sec. Can have up to 2 traps of this kind. |
3 |
0 |
0.5 |
20 |
Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 60% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 16% chance to freeze targets. If the targets are not frozen, slows them by 40% for 6 sec. Can have up to 2 traps of this kind. |
4 |
0 |
0.5 |
20 |
Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 80% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 18% chance to freeze targets. If the targets are not frozen, slows them by 45% for 7 sec. Can have up to 2 traps of this kind. |
5 |
0 |
0.5 |
20 |
Places a trap in the target area, dealing (Dex* ( 3 +BaseLv/100) * (1 +Int/35) * 100% ) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind. |
Heavy Arrow |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
32 |
Shoots with all strength, Dealing (Atk 275% ) arrow Dmg to the target. In the next 2.8 sec, the target suffers 30% more damage from auto attacks dealt by archers |
2 |
0 |
1 |
34 |
Shoots with all strength, Dealing (Atk 300% ) arrow Dmg to the target. In the next 3.6 sec, the target suffers 30% more damage from auto attacks dealt by archers |
3 |
0 |
1 |
36 |
Shoots with all strength, Dealing (Atk 325% ) arrow Dmg to the target. In the next 4.4 sec, the target suffers 30% more damage from auto attacks dealt by archers |
4 |
0 |
1 |
38 |
Shoots with all strength, Dealing (Atk 350% ) arrow Dmg to the target. In the next 5.2 sec, the target suffers 30% more damage from auto attacks dealt by archers |
5 |
0 |
1 |
40 |
Shoots with all strength, Dealing (Atk 375% ) arrow Dmg to the target. In the next 6 sec, the target suffers 30% more damage from auto attacks dealt by archers |
6 |
0 |
1 |
42 |
Shoots with all strength, Dealing (Atk 400% ) arrow Dmg to the target. In the next 6.8 sec, the target suffers 30% more damage from auto attacks dealt by archers |
7 |
0 |
1 |
44 |
Shoots with all strength, Dealing (Atk 425% ) arrow Dmg to the target. In the next 7.6 sec, the target suffers 30% more damage from auto attacks dealt by archers |
8 |
0 |
1 |
46 |
Shoots with all strength, Dealing (Atk 450% ) arrow Dmg to the target. In the next 8.4 sec, the target suffers 30% more damage from auto attacks dealt by archers |
9 |
0 |
1 |
48 |
Shoots with all strength, Dealing (Atk 475% ) arrow Dmg to the target. In the next 9.2 sec, the target suffers 30% more damage from auto attacks dealt by archers |
10 |
0 |
1 |
50 |
Shoots with all strength, Dealing (Atk 500% ) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers |
Improve Concentration |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Permanently increase Agi 1 and DEX 1 |
2 |
0 |
0 |
|
Permanently increase Agi 2 and DEX 2 |
3 |
0 |
0 |
|
Permanently increase Agi 3 and DEX 3 |
4 |
0 |
0 |
|
Permanently increase Agi 4 and DEX 4 |
5 |
0 |
0 |
|
Permanently increase Agi 5 and DEX 5 |
6 |
0 |
0 |
|
Permanently increase Agi 6 and DEX 6 |
7 |
0 |
0 |
|
Permanently increase Agi 7 and DEX 7 |
8 |
0 |
0 |
|
Permanently increase Agi 8 and DEX 8 |
9 |
0 |
0 |
|
Permanently increase Agi 9 and DEX 9 |
10 |
0 |
0 |
|
Permanently increase Agi 10 and DEX 10 |
11 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 1 points of Luck, 1 points of Crit, 1% Crit.Dmg |
12 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 2 points of Luck, 2 points of Crit, 2% Crit.Dmg |
13 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 3 points of Luck, 3 points of Crit, 3% Crit.Dmg |
14 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 4 points of Luck, 4 points of Crit, 4% Crit.Dmg |
15 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 5 points of Luck, 5 points of Crit, 5% Crit.Dmg |
16 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 6 points of Luck, 6 points of Crit, 6% Crit.Dmg |
17 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 7 points of Luck, 7 points of Crit, 7% Crit.Dmg |
18 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 8 points of Luck, 8 points of Crit, 8% Crit.Dmg |
19 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 9 points of Luck, 9 points of Crit, 9% Crit.Dmg |
20 |
0 |
0 |
|
Permanently increase 10 points of Agility, 10 points of Dexterity, 10 points of Luck, 10 points of Crit, 10% Crit.Dmg |
Splitting Arrows |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
15 |
Shoots split arrows to deal arrow Dmg equal to 180% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets. |
2 |
0 |
1.5 |
17 |
Shoots split arrows to deal arrow Dmg equal to 230% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets. |
3 |
0 |
1.5 |
19 |
Shoots split arrows to deal arrow Dmg equal to 280% Atk to an enemy, applying 75% complete splash damage to up to 3 nearby enemy targets. |
4 |
0 |
1.5 |
21 |
Shoots split arrows to deal arrow Dmg equal to 330% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets. |
5 |
0 |
1.5 |
23 |
Shoots split arrows to deal arrow Dmg equal to 380% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets. |
6 |
0 |
1.5 |
25 |
Shoots split arrows to deal arrow Dmg equal to 430% Atk to an enemy, applying 75% complete splash damage to up to 4 nearby enemy targets. |
7 |
0 |
1.5 |
27 |
Shoots split arrows to deal arrow Dmg equal to 480% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets. |
8 |
0 |
1.5 |
29 |
Shoots split arrows to deal arrow Dmg equal to 530% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets. |
9 |
0 |
1.5 |
31 |
Shoots split arrows to deal arrow Dmg equal to 580% Atk to an enemy, applying 75% complete splash damage to up to 5 nearby enemy targets. |
10 |
0 |
1.5 |
33 |
Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets. |