Chain Lightning |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.5 |
4 |
80 |
Deals (Self M.Atk* 120% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
2 |
3.5 |
4 |
90 |
Deals (Self M.Atk* 140% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
3 |
3.5 |
4 |
100 |
Deals (Self M.Atk* 160% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
4 |
3.5 |
4 |
110 |
Deals (Self M.Atk* 180% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
5 |
3.5 |
4 |
120 |
Deals (Self M.Atk* 200% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
6 |
3.5 |
4 |
130 |
Deals (Self M.Atk* 220% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
7 |
3.5 |
4 |
140 |
Deals (Self M.Atk* 240% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
8 |
3.5 |
4 |
150 |
Deals (Self M.Atk* 260% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
9 |
3.5 |
4 |
160 |
Deals (Self M.Atk* 280% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
10 |
3.5 |
4 |
170 |
Deals (Self M.Atk* 300% ) chain lightning damage to enemies in range. Damage dealt decreases by certain percentage as the lightning bounces. The bounce attempts is decided by skill level. The last target takes 3 times of lightning attack. |
1 |
4.4 |
1.5 |
65 |
Deals M.Atk * 300% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times |
2 |
4.4 |
1.5 |
71 |
Deals M.Atk * 340% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times |
3 |
4.4 |
1.5 |
77 |
Deals M.Atk * 380% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times |
4 |
4.4 |
1.5 |
83 |
Deals M.Atk * 420% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times |
5 |
4.4 |
1.5 |
89 |
Deals M.Atk * 460% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times |
6 |
4.4 |
1.5 |
95 |
Deals M.Atk * 500% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 4 times |
7 |
4.4 |
1.5 |
101 |
Deals M.Atk * 540% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times |
8 |
4.4 |
1.5 |
107 |
Deals M.Atk * 580% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times |
9 |
4.4 |
1.5 |
113 |
Deals M.Atk * 620% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 5 times |
10 |
4.4 |
1.5 |
119 |
Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times |
Earth Strain |
Level |
Cast Time |
CD |
SP |
Description |
1 |
4.8 |
2 |
35 |
Deals M.Atk * 500% earth M.Dmg to enemies in range with a 11% chance to remove players’ helmets and weapons for 4.3 s |
2 |
4.8 |
2 |
40 |
Deals M.Atk * 550% earth M.Dmg to enemies in range with a 12% chance to remove players’ helmets and weapons for 4.6 s |
3 |
4.8 |
2 |
45 |
Deals M.Atk * 600% earth M.Dmg to enemies in range with a 13% chance to remove players’ helmets and weapons for 4.9 s |
4 |
4.8 |
2 |
50 |
Deals M.Atk * 650% earth M.Dmg to enemies in range with a 14% chance to remove players’ helmets and weapons for 5.2 s |
5 |
4.8 |
2 |
55 |
Deals M.Atk * 700% earth M.Dmg to enemies in range with a 15% chance to remove players’ helmets and weapons for 5.5 s |
6 |
4.8 |
2 |
60 |
Deals M.Atk * 750% earth M.Dmg to enemies in range with a 16% chance to remove players’ helmets and weapons for 5.8 s |
7 |
4.8 |
2 |
65 |
Deals M.Atk * 800% earth M.Dmg to enemies in range with a 17% chance to remove players’ helmets and weapons for 6.1 s |
8 |
4.8 |
2 |
70 |
Deals M.Atk * 850% earth M.Dmg to enemies in range with a 18% chance to remove players’ helmets and weapons for 6.4 s |
9 |
4.8 |
2 |
75 |
Deals M.Atk * 900% earth M.Dmg to enemies in range with a 19% chance to remove players’ helmets and weapons for 6.7 s |
10 |
4.8 |
2 |
80 |
Deals M.Atk * 950% earth M.Dmg to enemies in range with a 20% chance to remove players’ helmets and weapons for 7 s |
Elemental Enhancement |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 2% for 120s |
2 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 4% for 120s |
3 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 6% for 120s |
4 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 8% for 120s |
5 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10% for 120s |
6 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 2% ) M.Dmg of the corresponding element, lasting for 120 sec. |
7 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 4% ) M.Dmg of the corresponding element, lasting for 120 sec. |
8 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 6% ) M.Dmg of the corresponding element, lasting for 120 sec. |
9 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 8% ) M.Dmg of the corresponding element, lasting for 120 sec. |
10 |
0 |
0 |
|
Gains elemental orb whenever an elemental (wind/earth/water/fire) skill is used. The elemental orb increases damage of the corresponding element by 10%. Auto attack deals extra (M.Atk * 10% ) M.Dmg of the corresponding element, lasting for 120 sec. |
Flame Perception |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 10 HP every sec. Lasts 5 sec |
2 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 15 HP every sec. Lasts 5 sec |
3 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 20 HP every sec. Lasts 5 sec |
4 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 25 HP every sec. Lasts 5 sec |
5 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 30 HP every sec. Lasts 5 sec |
6 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 35 HP every sec. Lasts 5 sec |
7 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 40 HP every sec. Lasts 5 sec |
8 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 45 HP every sec. Lasts 5 sec |
9 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 50 HP every sec. Lasts 5 sec |
10 |
0 |
0 |
|
The Crimson Rock inflicts burning effect on enemy units, reducing 55 HP every sec. Lasts 5 sec |
Frost Misty |
Level |
Cast Time |
CD |
SP |
Description |
1 |
6 |
2 |
72 |
Spread chilly fog that reduces enemies’ Move Spd by 24% with a 8% chance to turn armor attribution to water for 7 s |
2 |
6 |
1.9 |
78 |
Spread chilly fog that reduces enemies’ Move Spd by 28% with a 16% chance to turn armor attribution to water for 9 s |
3 |
6 |
1.8 |
84 |
Spread chilly fog that reduces enemies’ Move Spd by 32% with a 24% chance to turn armor attribution to water for 11 s |
4 |
6 |
1.7 |
90 |
Spread chilly fog that reduces enemies’ Move Spd by 36% with a 32% chance to turn armor attribution to water for 13 s |
5 |
6 |
1.6 |
96 |
Spread chilly fog that reduces enemies’ Move Spd by 40% with a 40% chance to turn armor attribution to water for 15 s |
6 |
6 |
1.6 |
96 |
Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 10% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec |
7 |
6 |
1.6 |
96 |
Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 20% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec |
8 |
6 |
1.6 |
96 |
Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 30% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec |
9 |
6 |
1.6 |
96 |
Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 40% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec |
10 |
6 |
1.6 |
96 |
Spread chilly fog that reduces the Speed of enemies within range by 40% and has a 40% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 50% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec |
HP Absorb |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.5 |
1.5 |
100 |
Deals Neutral Dmg equal to 5% of target's current HP and absorbs 30% damage to heal the user. Doesn’t work on MINI or MVP |
2 |
3.5 |
1.5 |
100 |
Deals Neutral Dmg equal to 10% of target's current HP and absorbs 35% damage to heal the user. Doesn’t work on MINI or MVP |
3 |
3.5 |
1.5 |
100 |
Deals Neutral Dmg equal to 15% of target's current HP and absorbs 40% damage to heal the user. Doesn’t work on MINI or MVP |
4 |
3.5 |
1.5 |
100 |
Deals Neutral Dmg equal to 20% of target's current HP and absorbs 45% damage to heal the user. Doesn’t work on MINI or MVP |
5 |
3.5 |
1.5 |
100 |
Deals Neutral Dmg equal to 25% of target's current HP and absorbs 50% damage to heal the user. Doesn’t work on MINI or MVP |
6 |
3.5 |
1.5 |
100 |
Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 3 and increasing own VIT by 3 . Has not effect on MINI and MVP statuses |
7 |
3.5 |
1.5 |
100 |
Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 6 and increasing own VIT by 6 . Has not effect on MINI and MVP statuses |
8 |
3.5 |
1.5 |
100 |
Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 9 and increasing own VIT by 9 . Has not effect on MINI and MVP statuses |
9 |
3.5 |
1.5 |
100 |
Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 12 and increasing own VIT by 12 . Has not effect on MINI and MVP statuses |
10 |
3.5 |
1.5 |
100 |
Inflict Neutral Magic Damage to an enemy unit equivalent to 25% of target’s current HP and absorb 50% of Dmg inflicted to heal the caster, while also reducing the enemy’s VIT by 15 and increasing own VIT by 15 . Has not effect on MINI and MVP statuses |
Jack Frost |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.5 |
4 |
80 |
Deals (Self M.Atk* 120% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
2 |
3.5 |
4 |
100 |
Deals (Self M.Atk* 130% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
3 |
3.5 |
4 |
120 |
Deals (Self M.Atk* 140% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
4 |
3.5 |
4 |
140 |
Deals (Self M.Atk* 150% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
5 |
3.5 |
4 |
160 |
Deals (Self M.Atk* 160% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
6 |
3.5 |
4 |
180 |
Deals (Self M.Atk* 170% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
7 |
3.5 |
4 |
200 |
Deals (Self M.Atk* 180% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
8 |
3.5 |
4 |
220 |
Deals (Self M.Atk* 190% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
9 |
3.5 |
4 |
240 |
Deals (Self M.Atk* 200% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
10 |
3.5 |
4 |
260 |
Deals (Self M.Atk* 210% ) critical water damage to frozen enemy units in the target area, freezing the unfrozen units. |
Magic Protection |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
When Mage Int reaches 20 , increases self equipment Def by 15 |
2 |
0 |
0 |
|
When Mage Int reaches 30 , increases self equipment Def by 25 |
3 |
0 |
0 |
|
When Mage Int reaches 40 , increases self equipment Def by 35 |
4 |
0 |
0 |
|
When Mage Int reaches 50 , increases self equipment Def by 45 |
5 |
0 |
0 |
|
When Mage Int reaches 60 , increases self equipment Def by 55 |
6 |
0 |
0 |
|
When Mage Int reaches 70 , increases self equipment Def by 65 |
7 |
0 |
0 |
|
When Mage Int reaches 80 , increases self equipment Def by 75 |
8 |
0 |
0 |
|
When Mage Int reaches 90 , increases self equipment Def by 85 |
9 |
0 |
0 |
|
When Mage Int reaches 100 , increases self equipment Def by 95 |
10 |
0 |
0 |
|
When Mage Int reaches 110 , increases self equipment Def by 105 |
Meteor Storm |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.5 |
4 |
60 |
Summons huge meteor to deal 100% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
2 |
3.5 |
4 |
70 |
Summons huge meteor to deal 130% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
3 |
3.5 |
4 |
80 |
Summons huge meteor to deal 140% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
4 |
3.5 |
4 |
90 |
Summons huge meteor to deal 150% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
5 |
3.5 |
4 |
100 |
Summons huge meteor to deal 160% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
6 |
3.5 |
4 |
110 |
Summons huge meteor to deal 170% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
7 |
3.5 |
4 |
120 |
Summons huge meteor to deal 180% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
8 |
3.5 |
4 |
130 |
Summons huge meteor to deal 190% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
9 |
3.5 |
4 |
140 |
Summons huge meteor to deal 200% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
10 |
3.5 |
4 |
150 |
Summons huge meteor to deal 210% earth damage to the an enemy and enemies around it, knocking them back. Targets loses MDef for a short time on hit. |
Radius |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Expands skill range for Mages by 1 slots |
2 |
0 |
0 |
|
Expands skill range for Mages by 1.5 slots |
3 |
0 |
0 |
|
Expands skill range for Mages by 2 slots |
4 |
0 |
0 |
|
Expands skill range for Mages by 2.5 slots |
5 |
0 |
0 |
|
Expands skill range for Mages by 3 slots |
6 |
0 |
0 |
|
Expands skill range for Mages by 3.5 slots |
7 |
0 |
0 |
|
Expands skill range for Mages by 4 slots |
8 |
0 |
0 |
|
Expands skill range for Mages by 4.5 slots |
9 |
0 |
0 |
|
Expands skill range for Mages by 5 slots |
10 |
0 |
0 |
|
Expands skill range for Mages by 5.5 slots |
Recognized Spell |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
2 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 4% and SP Cost by 6% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
3 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 6% and SP Cost by 9% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
4 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 8% and SP Cost by 12% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
5 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 10% and SP Cost by 15% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
6 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 12% and SP Cost by 18% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
7 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 14% and SP Cost by 21% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
8 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 16% and SP Cost by 24% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
9 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 18% and SP Cost by 27% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
10 |
0.2 |
0.3 |
30 |
Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs |
Soul Expansion |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
The enemy in the white prison suffer 1 times of M.Dmg |
2 |
0 |
0 |
|
The enemy in the white prison suffer 1.2 times of M.Dmg |
3 |
0 |
0 |
|
The enemy in the white prison suffer 1.4 times of M.Dmg |
4 |
0 |
0 |
|
The enemy in the white prison suffer 1.6 times of M.Dmg |
5 |
0 |
0 |
|
The enemy in the white prison suffer 1.8 times of M.Dmg |
6 |
0 |
0 |
|
The enemy in the white prison suffer 2 times of M.Dmg |
7 |
0 |
0 |
|
The enemy in the white prison suffer 2.3 times of M.Dmg |
8 |
0 |
0 |
|
The enemy in the white prison suffer 2.6 times of M.Dmg |
9 |
0 |
0 |
|
The enemy in the white prison suffer 2.9 times of M.Dmg |
10 |
0 |
0 |
|
The enemy in the white prison suffer 3.2 times of M.Dmg |
1 |
6.4 |
0.5 |
50 |
Attack an enemy from afar with ghost power, dealing M.Atk * 500% ghost damage. Deals double damage if target is caught by White Imprison |
2 |
6.4 |
0.5 |
54 |
Attack an enemy from afar with ghost power, dealing M.Atk * 560% ghost damage. Deals double damage if target is caught by White Imprison |
3 |
6.4 |
0.5 |
58 |
Attack an enemy from afar with ghost power, dealing M.Atk * 620% ghost damage. Deals double damage if target is caught by White Imprison |
4 |
6.4 |
0.5 |
62 |
Attack an enemy from afar with ghost power, dealing M.Atk * 680% ghost damage. Deals double damage if target is caught by White Imprison |
5 |
6.4 |
0.5 |
66 |
Attack an enemy from afar with ghost power, dealing M.Atk * 740% ghost damage. Deals double damage if target is caught by White Imprison |
6 |
6.4 |
0.5 |
70 |
Attack an enemy from afar with ghost power, dealing M.Atk * 800% ghost damage. Deals double damage if target is caught by White Imprison |
7 |
6.4 |
0.5 |
74 |
Attack an enemy from afar with ghost power, dealing M.Atk * 860% ghost damage. Deals double damage if target is caught by White Imprison |
8 |
6.4 |
0.5 |
78 |
Attack an enemy from afar with ghost power, dealing M.Atk * 920% ghost damage. Deals double damage if target is caught by White Imprison |
9 |
6.4 |
0.5 |
82 |
Attack an enemy from afar with ghost power, dealing M.Atk * 980% ghost damage. Deals double damage if target is caught by White Imprison |
10 |
6.4 |
0.5 |
86 |
Attack an enemy from afar with ghost power, dealing M.Atk * 1040% ghost damage. Deals double damage if target is caught by White Imprison |
11 |
6.4 |
0.5 |
90 |
Attack an enemy from afar with ghost power, dealing M.Atk * 1100% ghost damage. Deals double damage if target is caught by White Imprison |
12 |
6.3 |
0.5 |
94 |
Attack an enemy from afar with ghost power, dealing M.Atk * 1160% ghost damage. Deals double damage if target is caught by White Imprison |
13 |
6.3 |
0.5 |
98 |
Attack an enemy from afar with ghost power, dealing M.Atk * 1220% ghost damage. Deals double damage if target is caught by White Imprison |
14 |
6.2 |
0.5 |
102 |
Attack an enemy from afar with ghost power, dealing M.Atk * 1280% ghost damage. Deals double damage if target is caught by White Imprison |
15 |
6.2 |
0.5 |
106 |
Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison |
Spell Penetration |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Using water magic ignores 10% of enemy unit’s MDef |
2 |
0 |
0 |
|
Using water magic ignores 15% of enemy unit’s MDef |
3 |
0 |
0 |
|
Using water magic ignores 20% of enemy unit’s MDef |
4 |
0 |
0 |
|
Using water magic ignores 25% of enemy unit’s MDef |
5 |
0 |
0 |
|
Using water magic ignores 30% of enemy unit’s MDef |
6 |
0 |
0 |
|
Using water magic ignores 35% of enemy unit’s MDef |
7 |
0 |
0 |
|
Using water magic ignores 40% of enemy unit’s MDef |
8 |
0 |
0 |
|
Using water magic ignores 45% of enemy unit’s MDef |
9 |
0 |
0 |
|
Using water magic ignores 50% of enemy unit’s MDef |
10 |
0 |
0 |
|
Using water magic ignores 55% of enemy unit’s MDef |
Stasis |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.5 |
4 |
70 |
Has a 30% chance to silence all enemies in the area, dealing M.Dmg |
2 |
3.5 |
4 |
90 |
Has a 35% chance to silence all enemies in the area, dealing M.Dmg |
3 |
3.5 |
4 |
110 |
Has a 40% chance to silence all enemies in the area, dealing M.Dmg |
4 |
3.5 |
4 |
130 |
Has a 45% chance to silence all enemies in the area, dealing M.Dmg |
5 |
3.5 |
4 |
150 |
Has a 50% chance to silence all enemies in the area, dealing M.Dmg |
6 |
3.5 |
4 |
170 |
Has a 55% chance to silence all enemies in the area, dealing M.Dmg |
7 |
3.5 |
4 |
190 |
Has a 60% chance to silence all enemies in the area, dealing M.Dmg |
8 |
3.5 |
4 |
210 |
Has a 65% chance to silence all enemies in the area, dealing M.Dmg |
9 |
3.5 |
4 |
230 |
Has a 70% chance to silence all enemies in the area, dealing M.Dmg |
10 |
3.5 |
4 |
250 |
Has a 75% chance to silence all enemies in the area, dealing M.Dmg |
1 |
6.6 |
2 |
72 |
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 7 sec. |
2 |
6.6 |
2 |
84 |
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 9 sec. |
3 |
6.6 |
2 |
96 |
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 11 sec. |
4 |
6.6 |
2 |
108 |
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 13 sec. |
5 |
6.6 |
2 |
120 |
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 15 sec. |
Status Vulnerability |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Deals 5% more damage to burning, freezing, stunned and bleeding enemy units |
2 |
0 |
0 |
|
Deals 10% more damage to burning, freezing, stunned and bleeding enemy units |
3 |
0 |
0 |
|
Deals 15% more damage to burning, freezing, stunned and bleeding enemy units |
4 |
0 |
0 |
|
Deals 20% more damage to burning, freezing, stunned and bleeding enemy units |
5 |
0 |
0 |
|
Deals 25% more damage to burning, freezing, stunned and bleeding enemy units |
Tetra Vortex |
Level |
Cast Time |
CD |
SP |
Description |
1 |
8 |
3 |
210 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 750% ) of 4 different elements to an enemy. Has a 55% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
2 |
8 |
2.9 |
220 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 820% ) of 4 different elements to an enemy. Has a 60% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
3 |
8 |
2.8 |
230 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 890% ) of 4 different elements to an enemy. Has a 65% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
4 |
8 |
2.7 |
240 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 960% ) of 4 different elements to an enemy. Has a 70% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
5 |
8 |
2.6 |
250 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1030% ) of 4 different elements to an enemy. Has a 75% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
6 |
8 |
2.5 |
260 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1100% ) of 4 different elements to an enemy. Has a 80% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
7 |
8 |
2.4 |
270 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1170% ) of 4 different elements to an enemy. Has a 85% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
8 |
8 |
2.3 |
280 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1240% ) of 4 different elements to an enemy. Has a 90% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
9 |
8 |
2.2 |
290 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1310% ) of 4 different elements to an enemy. Has a 95% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
10 |
8 |
2.1 |
300 |
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk * 1380% ) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced |
White Barrier |
Level |
Cast Time |
CD |
SP |
Description |
1 |
4 |
0.5 |
80 |
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Cannot move while protected. Protection lasts 5 s. |
2 |
4 |
0.5 |
80 |
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 90% while in this stauts. Lasts 5 sec. |
3 |
4 |
0.5 |
80 |
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 80% while in this stauts. Lasts 5 sec. |
4 |
4 |
0.5 |
80 |
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 70% while in this stauts. Lasts 5 sec. |
5 |
4 |
0.5 |
80 |
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 60% while in this stauts. Lasts 5 sec. |
6 |
4 |
0.5 |
80 |
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 50% while in this stauts. Lasts 5 sec. |
White Imprison |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3.5 |
4 |
50 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 120% M.Dmg |
2 |
3.5 |
4 |
55 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 140% M.Dmg |
3 |
3.5 |
4 |
60 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 160% M.Dmg |
4 |
3.5 |
4 |
65 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 180% M.Dmg |
5 |
3.5 |
4 |
70 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 200% M.Dmg |
6 |
3.5 |
4 |
75 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 220% M.Dmg |
7 |
3.5 |
4 |
80 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 240% M.Dmg |
8 |
3.5 |
4 |
85 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 260% M.Dmg |
9 |
3.5 |
4 |
90 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 280% M.Dmg |
10 |
3.5 |
4 |
95 |
Covers the target area with ghost power. Enemy units caught in it cannot move and only takes 300% M.Dmg |
1 |
4 |
0.5 |
80 |
Covers an enemy with thin and transparent ghost power with a 30% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 8% HP when this skill expires. |
2 |
4 |
0.5 |
80 |
Covers an enemy with thin and transparent ghost power with a 40% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 10% HP when this skill expires. |
3 |
4 |
0.5 |
80 |
Covers an enemy with thin and transparent ghost power with a 50% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 12% HP when this skill expires. |
4 |
4 |
0.5 |
80 |
Covers an enemy with thin and transparent ghost power with a 60% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 14% HP when this skill expires. |
5 |
4 |
0.5 |
80 |
Covers an enemy with thin and transparent ghost power with a 70% chance to immobilize them. Enemy caught only takes ghost damage. White Imprison lasts 5s. Target loses 16% HP when this skill expires. |