Battle Chant |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
32 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 2 *(100 + VIT) HP to them every 2s for 11 s |
2 |
0 |
1 |
35 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 4 *(100 + VIT) HP to them every 2s for 12 s |
3 |
0 |
1 |
38 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 6 *(100 + VIT) HP to them every 2s for 13 s |
4 |
0 |
1 |
41 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 8 *(100 + VIT) HP to them every 2s for 14 s |
5 |
0 |
1 |
44 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 10 *(100 + VIT) HP to them every 2s for 15 s |
6 |
0 |
1 |
47 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 12 *(100 + VIT) HP to them every 2s for 16 s |
7 |
0 |
1 |
50 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 14 *(100 + VIT) HP to them every 2s for 17 s |
8 |
0 |
1 |
53 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 16 *(100 + VIT) HP to them every 2s for 18 s |
9 |
0 |
1 |
56 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 18 *(100 + VIT) HP to them every 2s for 19 s |
10 |
0 |
1 |
59 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 20 *(100 + VIT) HP to them every 2s for 20 s |
11 |
0 |
1 |
63 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 21 *(100 + VIT) HP to them every 2s for 21 s |
12 |
0 |
1 |
67 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 22 *(100 + VIT) HP to them every 2s for 22 s |
13 |
0 |
1 |
71 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 23 *(100 + VIT) HP to them every 2s for 23 s |
14 |
0 |
1 |
75 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 24 *(100 + VIT) HP to them every 2s for 24 s |
15 |
0 |
1 |
79 |
Sings the gospel to praise the gods granting dark and sleep immunity to all nearby party members and restores 25 *(100 + VIT) HP to them every 2s for 25 s |
Command of Charge |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
30 |
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 6% for 6 s |
2 |
0 |
1 |
33 |
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 12% for 7 s |
3 |
0 |
1 |
36 |
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 18% for 8 s |
4 |
0 |
1 |
39 |
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 24% for 9 s |
5 |
0 |
1 |
42 |
Grants charging effect to self and all nearby Party members, making them immune to knockback, rooting and slowing effects, increasing their Move Spd by 30% for 10 s |
Earth Drive |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
2 |
30 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 420% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
2 |
0 |
2 |
32 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 480% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 12% and Decrease ASPD by 6% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
3 |
0 |
2 |
34 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 540% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 18% and Decrease ASPD by 9% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
4 |
0 |
2 |
36 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 600% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 24% and Decrease ASPD by 12% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
5 |
0 |
2 |
38 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 660% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 30% and Decrease ASPD by 15% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
6 |
0 |
2 |
40 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 720% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 36% and Decrease ASPD by 18% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
7 |
0 |
2 |
42 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 780% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 42% and Decrease ASPD by 21% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
8 |
0 |
2 |
44 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 840% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 48% and Decrease ASPD by 24% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
9 |
0 |
2 |
46 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 900% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 54% and Decrease ASPD by 27% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
10 |
0 |
2 |
48 |
Swing a shield around a wide area, dealing (VIT*VIT*Def/10000* 960% ) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field] |
Fearless |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
45 |
Increases Crit.Res by 5 and Crit.Dmg Reduc. by 10% for all Party members. Effect lasts 30s |
2 |
0 |
1 |
48 |
Increases Crit.Res by 10 and Crit.Dmg Reduc. by 20% for all Party members. Effect lasts 30s |
3 |
0 |
1 |
51 |
Increases Crit.Res by 15 and Crit.Dmg Reduc. by 30% for all Party members. Effect lasts 30s |
4 |
0 |
1 |
54 |
Increases Crit.Res by 20 and Crit.Dmg Reduc. by 40% for all Party members. Effect lasts 30s |
5 |
0 |
1 |
57 |
Increases Crit.Res by 25 and Crit.Dmg Reduc. by 50% for all Party members. Effect lasts 30s |
6 |
0 |
1 |
57 |
Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 1% . Lasts 30 sec |
7 |
0 |
1 |
57 |
Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 2% . Lasts 30 sec |
8 |
0 |
1 |
57 |
Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 3% . Lasts 30 sec |
9 |
0 |
1 |
57 |
Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 4% . Lasts 30 sec |
10 |
0 |
1 |
57 |
Increase whole party’s Crit. Res. by 25 & Crit. Def. by 50% and also increase whole party’s Normal Damage Reduction by 5% . Lasts 30 sec |
Inspiration |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1.5 |
20 |
Become the vessel of Epiclesis. Within 60 s, increases overall abilities by 1 , HIT, Atk and M.Atk by 10 |
2 |
0 |
1.5 |
22 |
Become the vessel of Epiclesis. Within 70 s, increases overall abilities by 2 , HIT, Atk and M.Atk by 20 |
3 |
0 |
1.5 |
24 |
Become the vessel of Epiclesis. Within 80 s, increases overall abilities by 3 , HIT, Atk and M.Atk by 30 |
4 |
0 |
1.5 |
26 |
Become the vessel of Epiclesis. Within 90 s, increases overall abilities by 4 , HIT, Atk and M.Atk by 40 |
5 |
0 |
1.5 |
28 |
Become the vessel of Epiclesis. Within 100 s, increases overall abilities by 5 , HIT, Atk and M.Atk by 50 |
6 |
0 |
1.5 |
30 |
Become the vessel of Epiclesis. Within 110 s, increases overall abilities by 6 , HIT, Atk and M.Atk by 60 |
7 |
0 |
1.5 |
32 |
Become the vessel of Epiclesis. Within 120 s, increases overall abilities by 7 , HIT, Atk and M.Atk by 70 |
8 |
0 |
1.5 |
34 |
Become the vessel of Epiclesis. Within 130 s, increases overall abilities by 8 , HIT, Atk and M.Atk by 80 |
9 |
0 |
1.5 |
36 |
Become the vessel of Epiclesis. Within 140 s, increases overall abilities by 9 , HIT, Atk and M.Atk by 90 |
10 |
0 |
1.5 |
38 |
Become the vessel of Epiclesis. Within 150 s, increases overall abilities by 10 , HIT, Atk and M.Atk by 100 |
King’s Guardian |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
3 |
80 |
Grants King’s Protection on surrounding teammates (not including self), granting 4% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 12 sec. CD time is fixed and can’t be reduced. |
2 |
0 |
3 |
100 |
Grants King’s Protection on surrounding teammates (not including self), granting 8% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 14 sec. CD time is fixed and can’t be reduced. |
3 |
0 |
3 |
120 |
Grants King’s Protection on surrounding teammates (not including self), granting 12% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 16 sec. CD time is fixed and can’t be reduced. |
4 |
0 |
3 |
140 |
Grants King’s Protection on surrounding teammates (not including self), granting 16% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 18 sec. CD time is fixed and can’t be reduced. |
5 |
0 |
3 |
160 |
Grants King’s Protection on surrounding teammates (not including self), granting 20% Wind, Earth, Water, Fire & Neutral Damage Reduc. for 20 sec. CD time is fixed and can’t be reduced. |
Overbrand |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
12 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 600% damage and M.Atk 600% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 13% chance to bleed. Spear class weapon must be equipped to use this skill. |
2 |
0 |
1 |
14 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 680% damage and M.Atk 680% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 16% chance to bleed. Spear class weapon must be equipped to use this skill. |
3 |
0 |
1 |
16 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 760% damage and M.Atk 760% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 19% chance to bleed. Spear class weapon must be equipped to use this skill. |
4 |
0 |
1 |
18 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 840% damage and M.Atk 840% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 22% chance to bleed. Spear class weapon must be equipped to use this skill. |
5 |
0 |
1 |
20 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 920% damage and M.Atk 920% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 25% chance to bleed. Spear class weapon must be equipped to use this skill. |
6 |
0 |
1 |
22 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1000% damage and M.Atk 1000% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 28% chance to bleed. Spear class weapon must be equipped to use this skill. |
7 |
0 |
1 |
24 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1080% damage and M.Atk 1080% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 31% chance to bleed. Spear class weapon must be equipped to use this skill. |
8 |
0 |
1 |
26 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1160% damage and M.Atk 1160% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 34% chance to bleed. Spear class weapon must be equipped to use this skill. |
9 |
0 |
1 |
28 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1240% damage and M.Atk 1240% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 37% chance to bleed. Spear class weapon must be equipped to use this skill. |
10 |
0 |
1 |
30 |
Draws a crimson cross forward and launches continous stab and slash attacks. Deals Atk 1320% damage and M.Atk 1320% M.Dmg to an enemy and its nearby enemies. Enemies hit have a 40% chance to bleed. Spear class weapon must be equipped to use this skill. |
Prestige |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 10% , its Atk and M.Atk by 4% for 3s |
2 |
0 |
0 |
|
While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 20% , its Atk and M.Atk by 8% for 3s |
3 |
0 |
0 |
|
While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 30% , its Atk and M.Atk by 12% for 3s |
4 |
0 |
0 |
|
While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 40% , its Atk and M.Atk by 16% for 3s |
5 |
0 |
0 |
|
While Auto Guard is active: if an attack is blocked, reduces enemy unit’s Move Spd by 50% , its Atk and M.Atk by 20% for 3s |
Shield of defense |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases damage dealt by shield skills by 1% . Gain 20 Def and 10 MDef with shield equipped |
2 |
0 |
0 |
|
Increases damage dealt by shield skills by 2% . Gain 40 Def and 20 MDef with shield equipped |
3 |
0 |
0 |
|
Increases damage dealt by shield skills by 3% . Gain 60 Def and 30 MDef with shield equipped |
4 |
0 |
0 |
|
Increases damage dealt by shield skills by 4% . Gain 80 Def and 40 MDef with shield equipped |
5 |
0 |
0 |
|
Increases damage dealt by shield skills by 5% . Gain 100 Def and 50 MDef with shield equipped |
6 |
0 |
0 |
|
Increases damage dealt by shield skills by 6% . Gain 120 Def and 60 MDef with shield equipped |
7 |
0 |
0 |
|
Increases damage dealt by shield skills by 7% . Gain 140 Def and 70 MDef with shield equipped |
8 |
0 |
0 |
|
Increases damage dealt by shield skills by 8% . Gain 160 Def and 80 MDef with shield equipped |
9 |
0 |
0 |
|
Increases damage dealt by shield skills by 9% . Gain 180 Def and 90 MDef with shield equipped |
10 |
0 |
0 |
|
Increases damage dealt by shield skills by 10% . Gain 200 Def and 100 MDef with shield equipped |
11 |
0 |
0 |
|
Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.2 for every 12 Def,increase M.Atk by 0.2 for every 6 M.Def |
12 |
0 |
0 |
|
Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.4 for every 12 Def,increase M.Atk by 0.4 for every 6 M.Def |
13 |
0 |
0 |
|
Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.6 for every 12 Def,increase M.Atk by 0.6 for every 6 M.Def |
14 |
0 |
0 |
|
Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 0.8 for every 12 Def,increase M.Atk by 0.8 for every 6 M.Def |
15 |
0 |
0 |
|
Increase all Shield Skill’s Dmg by 10%,increase Def by an extra 200 and M.Def by 100 when equiped with a Shield. Increase Atk by 1 for every 12 Def,increase M.Atk by 1 for every 6 M.Def |
Spear Thrust |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 1% Def and 1% MDef |
2 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 2% Def and 2% MDef |
3 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 3% Def and 3% MDef |
4 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 4% Def and 4% MDef |
5 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 5% Def and 5% MDef |
6 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 6% Def and 6% MDef |
7 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 7% Def and 7% MDef |
8 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 8% Def and 8% MDef |
9 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 9% Def and 9% MDef |
10 |
0 |
0 |
|
With spear class weapon equipped: Royal Guard ignores an additional 10% Def and 10% MDef |
11 |
0 |
0 |
|
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 1% |
12 |
0 |
0 |
|
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 2% |
13 |
0 |
0 |
|
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 3% |
14 |
0 |
0 |
|
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 4% |
15 |
0 |
0 |
|
When equipped with a Spear-type weapon: increase Royal Guard’s Ignore Def by 10% & increase Ignore M.Def by 10% and increase Pen. by an extra 5% |