Defending Aura |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
20 |
The caster takes 10% less damage from ranged physical auto attacks but loses 65% Move Spd and 20% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required. |
2 |
0 |
1 |
22 |
The caster takes 25% less damage from ranged physical auto attacks but loses 65% Move Spd and 15% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required. |
3 |
0 |
1 |
24 |
The caster takes 40% less damage from ranged physical auto attacks but loses 65% Move Spd and 10% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required. |
4 |
0 |
1 |
26 |
The caster takes 55% less damage from ranged physical auto attacks but loses 65% Move Spd and 5% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required. |
5 |
0 |
1 |
28 |
The caster takes 70% less damage from ranged physical auto attacks but loses 65% Move Spd and 0% Attack Spd. The status could be passed to allies via [Devotion]. Lasts 120 sec. Shield type weapons are required. |
Faith |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Permanently gains 200 max HP. Takes 5% less holy damage |
2 |
0 |
0 |
|
Permanently gains 400 max HP. Takes 10% less holy damage |
3 |
0 |
0 |
|
Permanently gains 600 max HP. Takes 15% less holy damage |
4 |
0 |
0 |
|
Permanently gains 800 max HP. Takes 20% less holy damage |
5 |
0 |
0 |
|
Permanently gains 1000 max HP. Takes 25% less holy damage |
6 |
0 |
0 |
|
Permanently gains 1200 max HP. Takes 30% less holy damage |
7 |
0 |
0 |
|
Permanently gains 1400 max HP. Takes 35% less holy damage |
8 |
0 |
0 |
|
Permanently gains 1600 max HP. Takes 40% less holy damage |
9 |
0 |
0 |
|
Permanently gains 1800 max HP. Takes 45% less holy damage |
10 |
0 |
0 |
|
Permanently gains 2000 max HP. Takes 50% less holy damage |
Grand Cross |
Level |
Cast Time |
CD |
SP |
Description |
1 |
3 |
1.5 |
38 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 210% and Holy M.Dmg: M.Atk x 210% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
2 |
3 |
1.5 |
46 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 270% and Holy M.Dmg: M.Atk x 270% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
3 |
3 |
1.5 |
54 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 330% and Holy M.Dmg: M.Atk x 330% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
4 |
3 |
1.5 |
62 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 390% and Holy M.Dmg: M.Atk x 390% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
5 |
3 |
1.5 |
70 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 450% and Holy M.Dmg: M.Atk x 450% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
6 |
3 |
1.5 |
78 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 510% and Holy M.Dmg: M.Atk x 510% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
7 |
3 |
1.5 |
86 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 570% and Holy M.Dmg: M.Atk x 570% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
8 |
3 |
1.5 |
94 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 630% and Holy M.Dmg: M.Atk x 630% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
9 |
3 |
1.5 |
102 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 690% and Holy M.Dmg: M.Atk x 690% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
10 |
3 |
1.5 |
110 |
Summons a cross zone centered on yourself, judging at most 6 enemy targets in the range, dealing Holy damage: Atk x 750% and Holy M.Dmg: M.Atk x 750% , but yourself will be injured. This skill ignores the target's Flee and is not influenced by damage reflection shield |
Providence |
Level |
Cast Time |
CD |
SP |
Description |
1 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 120% and Holy damage by 2% done to the whole Party for 2 sec. Increases the skill multiplier of [Grand Cross] by 30% and [Holy Cross] by 20% for the caster |
2 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 140% and Holy damage by 4% done to the whole Party for 4 sec. Increases the skill multiplier of [Grand Cross] by 60% and [Holy Cross] by 40% for the caster |
3 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 160% and Holy damage by 6% done to the whole Party for 6 sec. Increases the skill multiplier of [Grand Cross] by 90% and [Holy Cross] by 60% for the caster |
4 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 180% and Holy damage by 8% done to the whole Party for 8 sec. Increases the skill multiplier of [Grand Cross] by 120% and [Holy Cross] by 80% for the caster |
5 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 200% and Holy damage by 10% done to the whole Party for 10 sec. Increases the skill multiplier of [Grand Cross] by 150% and [Holy Cross] by 100% for the caster |
6 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 220% and Holy damage by 12% done to the whole Party for 12 sec. Increases the skill multiplier of [Grand Cross] by 180% and [Holy Cross] by 120% for the caster |
7 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 240% and Holy damage by 14% done to the whole Party for 14 sec. Increases the skill multiplier of [Grand Cross] by 210% and [Holy Cross] by 140% for the caster |
8 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 260% and Holy damage by 16% done to the whole Party for 16 sec. Increases the skill multiplier of [Grand Cross] by 240% and [Holy Cross] by 160% for the caster |
9 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 280% and Holy damage by 18% done to the whole Party for 18 sec. Increases the skill multiplier of [Grand Cross] by 270% and [Holy Cross] by 180% for the caster |
10 |
1 |
3 |
50 |
Invokes the protection from gods which decreases Demon damage by 300% and Holy damage by 20% done to the whole Party for 20 sec. Increases the skill multiplier of [Grand Cross] by 300% and [Holy Cross] by 200% for the caster |
Reflect Shield |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
35 |
When the caster takes melee Atk, deals 8% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
2 |
0 |
1 |
40 |
When the caster takes melee Atk, deals 11% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
3 |
0 |
1 |
45 |
When the caster takes melee Atk, deals 14% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
4 |
0 |
1 |
50 |
When the caster takes melee Atk, deals 17% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
5 |
0 |
1 |
55 |
When the caster takes melee Atk, deals 20% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
6 |
0 |
1 |
60 |
When the caster takes melee Atk, deals 23% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
7 |
0 |
1 |
65 |
When the caster takes melee Atk, deals 26% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
8 |
0 |
1 |
70 |
When the caster takes melee Atk, deals 29% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
9 |
0 |
1 |
75 |
When the caster takes melee Atk, deals 32% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
10 |
0 |
1 |
80 |
When the caster takes melee Atk, deals 35% reflecting damage to the damage dealing. Lasts 300 sec. Shield as off-hand weapon must be equipped. |
Retribution |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases self Atk by 5 . Deals 1% more damage to undead and devil monsters |
2 |
0 |
0 |
|
Increases self Atk by 10 . Deals 2% more damage to undead and devil monsters |
3 |
0 |
0 |
|
Increases self Atk by 15 . Deals 3% more damage to undead and devil monsters |
4 |
0 |
0 |
|
Increases self Atk by 20 . Deals 4% more damage to undead and devil monsters |
5 |
0 |
0 |
|
Increases self Atk by 25 . Deals 5% more damage to undead and devil monsters |
6 |
0 |
0 |
|
Increases self Atk by 30 . Deals 6% more damage to undead and devil monsters |
7 |
0 |
0 |
|
Increases self Atk by 35 . Deals 7% more damage to undead and devil monsters |
8 |
0 |
0 |
|
Increases self Atk by 40 . Deals 8% more damage to undead and devil monsters |
9 |
0 |
0 |
|
Increases self Atk by 45 . Deals 9% more damage to undead and devil monsters |
10 |
0 |
0 |
|
Increases self Atk by 50 . Deals 10% more damage to undead and devil monsters |
11 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 1% , Holy Damage increases by 1% . |
12 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 2% , Holy Damage increases by 2% . |
13 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 3% , Holy Damage increases by 3% . |
14 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 4% , Holy Damage increases by 4% . |
15 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 5% , Holy Damage increases by 5% . |
16 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 6% , Holy Damage increases by 6% . |
17 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 7% , Holy Damage increases by 7% . |
18 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 8% , Holy Damage increases by 8% . |
19 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 9% , Holy Damage increases by 9% . |
20 |
0 |
0 |
|
Caster's own Atk increases by 50 points, the damage dealt to undead and demon monsters increases by 10% , Netural Damage increased by 10% , Holy Damage increases by 10% . |
Sacrifice |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
50 |
Caster enters Sacrifice status to deal (9% Max HP× 1 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense |
2 |
0 |
1 |
60 |
Caster enters Sacrifice status to deal (9% Max HP× 1.1 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense |
3 |
0 |
1 |
70 |
Caster enters Sacrifice status to deal (9% Max HP× 1.2 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense |
4 |
0 |
1 |
80 |
Caster enters Sacrifice status to deal (9% Max HP× 1.3 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense |
5 |
0 |
1 |
90 |
Caster enters Sacrifice status to deal (9% Max HP× 1.4 ) forced lane damage at the cost of 9% max HP with the next 5 auto attacks. Lasts 90 sec. The attack ignores Fleeand defense |
6 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 30% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
7 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 60% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
8 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 90% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
9 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 120% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
10 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 150% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
11 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 180% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
12 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 210% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
13 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 240% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
14 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 270% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
15 |
0 |
1 |
90 |
Caster enters a sacrifice mode, for the next 5 auto attacks, Caster spends 9% of Max HP to deal Netural Damage: (9% Max HP× 1.4 + (Atk +Refine Atk)* 300% ) to a single target. The effect lasts 90 seconds. This damage ignore target's Flee and defense. |
Selfless Shield |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
3 |
25 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 33% . Cannot coexist with Devotion status. Requires a shield |
2 |
0 |
3 |
30 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 36% . Cannot coexist with Devotion status. Requires a shield |
3 |
0 |
3 |
35 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 39% . Cannot coexist with Devotion status. Requires a shield |
4 |
0 |
3 |
40 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 42% . Cannot coexist with Devotion status. Requires a shield |
5 |
0 |
3 |
45 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 45% . Cannot coexist with Devotion status. Requires a shield |
6 |
0 |
3 |
50 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 48% . Cannot coexist with Devotion status. Requires a shield |
7 |
0 |
3 |
55 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 51% . Cannot coexist with Devotion status. Requires a shield |
8 |
0 |
3 |
60 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 54% . Cannot coexist with Devotion status. Requires a shield |
9 |
0 |
3 |
65 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 57% . Cannot coexist with Devotion status. Requires a shield |
10 |
0 |
3 |
70 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 60% . Cannot coexist with Devotion status. Requires a shield |
1 |
0 |
3 |
25 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 33% . Cannot coexist with Devotion status. Requires a shield |
2 |
0 |
3 |
30 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 36% . Cannot coexist with Devotion status. Requires a shield |
3 |
0 |
3 |
35 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 39% . Cannot coexist with Devotion status. Requires a shield |
4 |
0 |
3 |
40 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 42% . Cannot coexist with Devotion status. Requires a shield |
5 |
0 |
3 |
45 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 45% . Cannot coexist with Devotion status. Requires a shield |
6 |
0 |
3 |
50 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 48% . Cannot coexist with Devotion status. Requires a shield |
7 |
0 |
3 |
55 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 51% . Cannot coexist with Devotion status. Requires a shield |
8 |
0 |
3 |
60 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 54% . Cannot coexist with Devotion status. Requires a shield |
9 |
0 |
3 |
65 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 57% . Cannot coexist with Devotion status. Requires a shield |
10 |
0 |
3 |
70 |
Continuously casts a spell to protect all Party members within 4 meters for 10 seconds, reducing their damage received (excluding himself) by 60% . Cannot coexist with Devotion status. Requires a shield |
Shield Boomerang |
Level |
Cast Time |
CD |
SP |
Description |
1 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 360% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped. |
2 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 420% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped. |
3 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 480% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped. |
4 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 540% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped. |
5 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (Vitality×8 +Rounded (VIT×VIT/100)×4 +Rounded (DEX/5) +Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2)). Shield as off-hand weapon must be equipped. |
6 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 10% ). Using it increases 30 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
7 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 20% ). Using it increases 60 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
8 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 30% ). Using it increases 90 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
9 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 40% ). Using it increases 120 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
10 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 50% ). Using it increases 150 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
11 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 60% ). Using it increases 180 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
12 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 70% ). Using it increases 210 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
13 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 80% ). Using it increases 240 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
14 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 90% ). Using it increases 270 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |
15 |
1 |
1 |
12 |
Throw shields to enemy in distance, dealing damage: ( 600% × (VIT×8 + Rounded (VIT×VIT/100)×4 + Rounded (DEX/5) + Rounded (LUK/5) +Shield Refining Level×Shield Refining Level×2) + (Atk +Refine Atk)x 100% ). Using it increases 300 points to your Def for 3 seconds. Shield as off-hand weapon must be equipped. |