Angelus |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
3.5 |
23 |
Provides 15% quality Def for the whole Party for 30 sec |
2 |
0 |
3.5 |
26 |
Provides 30% quality Def for the whole Party for 60 sec |
3 |
0 |
3.5 |
29 |
Provides 45% quality Def for the whole Party for 90 sec |
4 |
0 |
3.5 |
32 |
Provides 60% quality Def for the whole Party for 120 sec |
5 |
0 |
3.5 |
35 |
Provides 75% quality Def for the whole Party for 150 sec |
6 |
0 |
3.5 |
38 |
Provides 90% quality Def for the whole Party for 180 sec |
7 |
0 |
3.5 |
41 |
Provides 105% quality Def for the whole Party for 210 sec |
8 |
0 |
3.5 |
44 |
Provides 120% quality Def for the whole Party for 240 sec |
9 |
0 |
3.5 |
47 |
Provides 135% quality Def for the whole Party for 270 sec |
10 |
0 |
3.5 |
50 |
Provides 150% quality Def for the whole Party for 300 sec |
Assumptio |
Level |
Cast Time |
CD |
SP |
Description |
1 |
1 |
1.1 |
20 |
Priest prays for allies, Granting the target and all equipped allies 10% Def and 10% MDef for 20 sec |
2 |
1.5 |
1.2 |
30 |
Priest prays for allies, Granting the target and all equipped allies 20% Def and 20% MDef for 40 sec |
3 |
2 |
1.3 |
40 |
Priest prays for allies, Granting the target and all equipped allies 30% Def and 30% MDef for 60 sec |
4 |
2.5 |
1.4 |
50 |
Priest prays for allies, Granting the target and all equipped allies 40% Def and 40% MDef for 80 sec |
5 |
3 |
1.5 |
60 |
Priest prays for allies, Granting the target and all equipped allies 50% Def and 50% MDef for 100 sec |
1 |
3 |
1.5 |
60 |
Priest prays for allies, Granting the target and all equipped allies 10% Def and 10% MDef for 20 sec |
Decrease Agility |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
15 |
Reduces the target’s 30% Move Spd and 3 Agi for 10 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
2 |
0 |
1 |
17 |
Reduces the target’s 30% Move Spd and 6 Agi for 20 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
3 |
0 |
1 |
19 |
Reduces the target’s 30% Move Spd and 9 Agi for 30 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
4 |
0 |
1 |
21 |
Reduces the target’s 30% Move Spd and 12 Agi for 40 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
5 |
0 |
1 |
23 |
Reduces the target’s 30% Move Spd and 15 Agi for 50 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
6 |
0 |
1 |
25 |
Reduces the target’s 30% Move Spd and 18 Agi for 60 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
7 |
0 |
1 |
27 |
Reduces the target’s 30% Move Spd and 21 Agi for 70 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
8 |
0 |
1 |
29 |
Reduces the target’s 30% Move Spd and 24 Agi for 80 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
9 |
0 |
1 |
31 |
Reduces the target’s 30% Move Spd and 27 Agi for 90 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
10 |
0 |
1 |
33 |
Reduces the target’s 30% Move Spd and 30 Agi for 100 sec. Also , Removes effects provided by Increase Agility, One-Hand Quicken and Wind Walk |
Demon Bane |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases self quality Atk increases by 6 points, the Dmg dealt to devil and undead monsters increases by 5% |
2 |
0 |
0 |
|
Increases self quality Atk increases by 12 points, the Dmg dealt to devil and undead monsters increases by 10% |
3 |
0 |
0 |
|
Increases self quality Atk increases by 18 points, the Dmg dealt to devil and undead monsters increases by 15% |
4 |
0 |
0 |
|
Increases self quality Atk increases by 24 points, the Dmg dealt to devil and undead monsters increases by 20% |
5 |
0 |
0 |
|
Increases self quality Atk increases by 30 points, the Dmg dealt to devil and undead monsters increases by 25% |
6 |
0 |
0 |
|
Increases self quality Atk increases by 36 points, the Dmg dealt to devil and undead monsters increases by 30% |
7 |
0 |
0 |
|
Increases self quality Atk increases by 42 points, the Dmg dealt to devil and undead monsters increases by 35% |
8 |
0 |
0 |
|
Increases self quality Atk increases by 48 points, the Dmg dealt to devil and undead monsters increases by 40% |
9 |
0 |
0 |
|
Increases self quality Atk increases by 54 points, the Dmg dealt to devil and undead monsters increases by 45% |
10 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% |
11 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 12 points of Luck will convert into 1% Crit.Dmg . |
12 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 11 points of Luck will convert into 1% Crit.Dmg . |
13 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 10 points of Luck will convert into 1% Crit.Dmg . |
14 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 9 points of Luck will convert into 1% Crit.Dmg . |
15 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 8 points of Luck will convert into 1% Crit.Dmg . |
16 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 7 points of Luck will convert into 1% Crit.Dmg . |
17 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 6 points of Luck will convert into 1% Crit.Dmg . |
18 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 5 points of Luck will convert into 1% Crit.Dmg . |
19 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 4 points of Luck will convert into 1% Crit.Dmg . |
20 |
0 |
0 |
|
Increases self quality Atk increases by 60 points, the Dmg dealt to devil and undead monsters increases by 50% , 3 points of Luck will convert into 1% Crit.Dmg . |
Double Healing |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
1 |
42 |
After release, the priest receives "Double Healing" for 10 seconds, the next healing spell will cure one more ally (in addition to the current allied target) with the lowest HP, the recovery value equals to 10% of this time |
2 |
0 |
1 |
52 |
After release, the priest receives "Double Healing" for 10 seconds, the next healing spell will cure one more ally (in addition to the current allied target) with the lowest HP, the recovery value equals to 20% of this time |
3 |
0 |
1 |
62 |
After release, the priest receives "Double Healing" for 10 seconds, the next healing spell will cure one more ally (in addition to the current allied target) with the lowest HP, the recovery value equals to 30% of this time |
4 |
0 |
1 |
72 |
After release, the priest receives "Double Healing" for 10 seconds, the next healing spell will cure one more ally (in addition to the current allied target) with the lowest HP, the recovery value equals to 40% of this time |
5 |
0 |
1 |
82 |
After release, the priest receives "Double Healing" for 10 seconds, the next healing spell will cure one more ally (in addition to the current allied target) with the lowest HP, the recovery value equals to 50% of this time |
Faith Pray |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
2 |
32 |
Prays for 1 allied unit so in the next 5 sec, it won’t die though it takes fatal damage. During the skill, Priest cannot move, Attack or do anything else |
2 |
0 |
2 |
35 |
Prays for 1 allied unit so in the next 6 sec, it won’t die though it takes fatal damage. During the skill, Priest cannot move, Attack or do anything else |
3 |
0 |
2 |
38 |
Prays for 1 allied unit so in the next 7 sec, it won’t die though it takes fatal damage. During the skill, Priest cannot move, Attack or do anything else |
4 |
0 |
2 |
42 |
Prays for 1 allied unit so in the next 8 sec, it won’t die though it takes fatal damage. During the skill, Priest cannot move, Attack or do anything else |
5 |
0 |
2 |
45 |
Prays for 1 allied unit so in the next 9 sec, it won’t die though it takes fatal damage. During the skill, Priest cannot move, Attack or do anything else |
6 |
0 |
2 |
45 |
Prays for 1 allied unit so in the next 10 sec, it won’t die though it takes fatal damage. During the skill, Priest cannot move, Attack or do anything else |
Jud |
Level |
Cast Time |
CD |
SP |
Description |
1 |
1.6 |
0.5 |
32 |
Deals (M.Atk* 320% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
2 |
1.8 |
0.5 |
34 |
Deals (M.Atk* 340% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
3 |
2.1 |
0.5 |
36 |
Deals (M.Atk* 360% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
4 |
2.4 |
0.5 |
38 |
Deals (M.Atk* 380% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
5 |
2.6 |
0.5 |
40 |
Deals (M.Atk* 400% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
6 |
2.8 |
0.5 |
42 |
Deals (M.Atk* 420% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
7 |
3 |
0.5 |
44 |
Deals (M.Atk* 440% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
8 |
3.2 |
0.5 |
46 |
Deals (M.Atk* 460% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
9 |
3.4 |
0.5 |
48 |
Deals (M.Atk* 480% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
10 |
3.6 |
0.5 |
50 |
Deals (M.Atk* 500% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
11 |
3.6 |
0.5 |
52 |
Deals (M.Atk* 520% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
12 |
3.6 |
0.5 |
54 |
Deals (M.Atk* 540% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
13 |
3.6 |
0.5 |
56 |
Deals (M.Atk* 560% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
14 |
3.6 |
0.5 |
58 |
Deals (M.Atk* 580% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
15 |
3.6 |
0.5 |
60 |
Deals (M.Atk* 600% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
16 |
3.6 |
0.5 |
62 |
Deals (M.Atk* 620% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
17 |
3.6 |
0.5 |
64 |
Deals (M.Atk* 640% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
18 |
3.6 |
0.5 |
66 |
Deals (M.Atk* 660% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
19 |
3.6 |
0.5 |
68 |
Deals (M.Atk* 680% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
20 |
3.6 |
0.5 |
70 |
Deals (M.Atk* 700% *BaseLv/50) holy M.Dmg to an enemy, dealing half damage to enemies near the target. |
Magic Prayer |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Priest spends 3% less SP when using skills. |
2 |
0 |
0 |
|
Priest spends 6% less SP when using skills. |
3 |
0 |
0 |
|
Priest spends 9% less SP when using skills. |
4 |
0 |
0 |
|
Priest spends 12% less SP when using skills. |
5 |
0 |
0 |
|
Priest spends 15% less SP when using skills. |
6 |
0 |
0 |
|
Priest spends 18% less SP when using skills. |
7 |
0 |
0 |
|
Priest spends 21% less SP when using skills. |
8 |
0 |
0 |
|
Priest spends 24% less SP when using skills. |
9 |
0 |
0 |
|
Priest spends 27% less SP when using skills. |
10 |
0 |
0 |
|
Priest spends 30% less SP when using skills. |
Meditatio |
Level |
Cast Time |
CD |
SP |
Description |
1 |
0 |
0 |
|
Increases Max SP by 1% , MP restore Spd by 3% and healing effects by 2% |
2 |
0 |
0 |
|
Increases Max SP by 2% , MP restore Spd by 6% and healing effects by 4% |
3 |
0 |
0 |
|
Increases Max SP by 3% , MP restore Spd by 9% and healing effects by 6% |
4 |
0 |
0 |
|
Increases Max SP by 4% , MP restore Spd by 12% and healing effects by 8% |
5 |
0 |
0 |
|
Increases Max SP by 5% , MP restore Spd by 15% and healing effects by 10% |
6 |
0 |
0 |
|
Increases Max SP by 6% , MP restore Spd by 18% and healing effects by 12% |
7 |
0 |
0 |
|
Increases Max SP by 7% , MP restore Spd by 21% and healing effects by 14% |
8 |
0 |
0 |
|
Increases Max SP by 8% , MP restore Spd by 24% and healing effects by 16% |
9 |
0 |
0 |
|
Increases Max SP by 9% , MP restore Spd by 27% and healing effects by 18% |
10 |
0 |
0 |
|
Increases Max SP by 10% , MP restore Spd by 30% and healing effects by 20% |
Safety Wall |
Level |
Cast Time |
CD |
SP |
Description |
1 |
4 |
0 |
30 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 5 sec and can take up to 3 attacks. Up to 1 walls can exist at a time |
2 |
3.6 |
0 |
30 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 10 sec and can take up to 4 attacks. Up to 1 walls can exist at a time |
3 |
3.2 |
0 |
30 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 15 sec and can take up to 5 attacks. Up to 1 walls can exist at a time |
4 |
2.8 |
0 |
35 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 20 sec and can take up to 6 attacks. Up to 2 walls can exist at a time |
5 |
2.4 |
0 |
35 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 25 sec and can take up to 7 attacks. Up to 2 walls can exist at a time |
6 |
2 |
0 |
35 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 30 sec and can take up to 8 attacks. Up to 2 walls can exist at a time |
7 |
1.6 |
0 |
40 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 35 sec and can take up to 9 attacks. Up to 2 walls can exist at a time |
8 |
1.2 |
0 |
40 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 40 sec and can take up to 10 attacks. Up to 3 walls can exist at a time |
9 |
0.8 |
0 |
40 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 45 sec and can take up to 11 attacks. Up to 3 walls can exist at a time |
10 |
0.4 |
0 |
40 |
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time |